First run to use the Jellie launches. Level 1 was pretty slow. Level 2 was good. Level 3 I kinda forgot the strats and used the adrenaline to go through the water just to remember the second launch. Then the second boost was too high and I ended up dying because of it. Level 4 was good, had all the adrenaline that we could ask for. At the finale, we had no molotov and GOPPAM took a bit to long to reach the table. Might improve later, when we decide to real with all the RNG in the world again.
GOPPAM's perspective:
Precise time: 10:55.666
# | Namn | Delsträcka | Avslutad vid |
---|---|---|---|
1 | Milltown | 1m 31s 161ms | 1m 31s 161ms |
2 | Sugar Mill Guld | 2m 03s 801ms | 3m 34s 963ms |
3 | Mill Escape | 2m 46s 249ms | 6m 21s 212ms |
4 | Return to Town Guld | 1m 25s 083ms | 7m 46s 295ms |
5 | Town Escape | 3m 36s 621ms | 11m 22s 916ms |
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2