Crash Course 2 was cracked. (CC actually beats my PB on the board at the moment lmao). Bled time on Sacrifice (should have died on the finale LMAO), lost 50 on Dead Air 3, lost a bunch on Cold Stream 1 because bots are intelligent, died twice on Drains, and lost 1:10 to epic video game moments on Church. Some real sus moments in this run, but overall, it's good. Can be improved for sure, but I'm happy with this for now.
Precise time: 2:26:47.600 Demos: https://drive.google.com/file/d/1GGDRA5aSBlTfozWU1oUuLwPFzVrdYpdn/view?usp=share_link
# | Namn | Delsträcka | Avslutad vid |
---|---|---|---|
1 | -Riverbank | 1m 28s 116ms | 1m 28s 116ms |
2 | -Underground | 2m 42s 703ms | 4m 10s 819ms |
3 | {1 - The Passing} Port | 3m 26s 081ms | 7m 36s 900ms |
4 | -Alleys | 2m 09s 796ms | 9m 46s 696ms |
5 | {2 - Crash Course} Truck Depot | 4m 08s 792ms | 13m 55s 488ms |
6 | -Docks | 3m 37s 223ms | 17m 32s 711ms |
7 | -Barge | 2m 33s 817ms | 20m 06s 528ms |
8 | {3 - The Sacrifice} Port | 3m 07s 312ms | 23m 13s 840ms |
9 | -Greenhouse | 1m 14s 479ms | 24m 28s 319ms |
10 | -Crane | 1m 16s 714ms | 25m 45s 033ms |
11 | -Construction Site | 2m 45s 234ms | 28m 30s 267ms |
12 | -Terminal | 1m 52s 828ms | 30m 23s 095ms |
13 | {4 - Dead Air} Runway | 4m 16s 916ms | 34m 40s 011ms |
14 | -Waterfront | 1m 19s 277ms | 35m 59s 288ms |
15 | -Park | 2m 32s 966ms | 38m 32s 254ms |
16 | -Cemetery | 2m 34s 029ms | 41m 06s 283ms |
17 | -Quarter | 2m 17s 199ms | 43m 23s 482ms |
18 | {5 - The Parish} Bridge | 2m 33s 689ms | 45m 57s 171ms |
19 | -Alpine Creek | 2m 32s 326ms | 48m 29s 497ms |
20 | -South Pine Stream | 2m 18s 224ms | 50m 47s 721ms |
21 | -Memorial Bridge | 1m 45s 071ms | 52m 32s 792ms |
22 | {6 - Cold Stream} Cut-throat Creek | 2m 13s 791ms | 54m 46s 583ms |
23 | -Hotel | 1m 50s 931ms | 56m 37s 514ms |
24 | -Streets | 3m 24s 844ms | 1h 00m 02s 358ms |
25 | -Mall | 2m 05s 951ms | 1h 02m 08s 309ms |
26 | {7 - Dead Center} Atrium | 2m 20s 209ms | 1h 04m 28s 518ms |
27 | -Highway | 2m 07s 647ms | 1h 06m 36s 165ms |
28 | -Fairgrounds | 2m 16s 253ms | 1h 08m 52s 418ms |
29 | -Coaster | 2m 01s 378ms | 1h 10m 53s 796ms |
30 | -Barns | 2m 21s 711ms | 1h 13m 15s 507ms |
31 | {8 - Dark Carnival} Concert | 4m 41s 724ms | 1h 17m 57s 231ms |
32 | -Apartments | 1m 07s 196ms | 1h 19m 04s 427ms |
33 | -Subway | 1m 42s 314ms | 1h 20m 46s 741ms |
34 | -Sewer | 2m 06s 185ms | 1h 22m 52s 926ms |
35 | -Hospital | 3m 34s 381ms | 1h 26m 27s 307ms |
36 | {9 - No Mercy} Rooftop | 4m 35s 476ms | 1h 31m 02s 783ms |
37 | -Milltown Guld | 1m 40s 831ms | 1h 32m 43s 614ms |
38 | -Sugar Mill | 3m 08s 927ms | 1h 35m 52s 541ms |
39 | -Mill Escape | 2m 12s 192ms | 1h 38m 04s 733ms |
40 | -Return to Town | 1m 31s 167ms | 1h 39m 35s 900ms |
41 | {10 - Hard Rain} Town Escape | 3m 34s 796ms | 1h 43m 10s 696ms |
42 | -Plank Country | 4m 02s 446ms | 1h 47m 13s 142ms |
43 | -Swamp | 2m 14s 080ms | 1h 49m 27s 222ms |
44 | -Shanty Town | 1m 41s 123ms | 1h 51m 08s 345ms |
45 | {11 - Swamp Fever} Plantation | 4m 33s 951ms | 1h 55m 42s 296ms |
46 | -Turnpike | 1m 40s 294ms | 1h 57m 22s 590ms |
47 | -Drains | 3m 13s 091ms | 2h 00m 35s 681ms |
48 | -Church | 4m 00s 515ms | 2h 04m 36s 196ms |
49 | -Town | 2m 24s 849ms | 2h 07m 01s 045ms |
50 | {12 - Death Toll} Boathouse | 4m 52s 011ms | 2h 11m 53s 056ms |
51 | -Woods | 1m 39s 001ms | 2h 13m 32s 057ms |
52 | -Tunnel | 1m 17s 153ms | 2h 14m 49s 210ms |
53 | -Bridge | 1m 42s 985ms | 2h 16m 32s 195ms |
54 | -Train Station | 1m 27s 550ms | 2h 17m 59s 745ms |
55 | {13 - Blood Harvest} Farmhouse Guld | 5m 36s 784ms | 2h 23m 36s 529ms |
56 | -The Junkyard | 4m 51s 647ms | 2h 28m 28s 176ms |
57 | {14 - The Last Stand} Lighthouse Finale | 5m 18s 287ms | 2h 33m 46s 463ms |
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2