Progression%
5 years ago

I love the game, and was trying to think of a way to remove at least some of the dependence on the RNG finding of maps to help spur more interest.

Progression% would incorporate 100% with the caveat that all contracts must be completed before moving on to the next map. No more rushing to get Archmages and/or Dragons to beat all the castles and find all the artifacts -- actual siege battles with carefully constructed forces from the continent you're on (or from the previous).

Let me know what you think.

Maine, USA

I see what you're aiming for here. I think the idea might be pretty cool.

I say go for it. If you get a run, let me know and we can look at it from there.

Louisiana, USA

I'm into this. Could be fun.

Maine, USA

I have added it as a category in case anyone would like to attempt it.

Also, Relic% is added under a Misc. Category.

Maine, USA

I also took a quick look at running Progression%. This mode is quite a challenge. Here is what I discovered so far:

  1. If you don't have a town in the first continent that has Raise Control, you're in for a bad time.
  2. Building up money at the beginning by dumping your army and waiting for week's end seems to be the easiest way for money.
  3. 4-5 Raise Controls used before buying an army: Archers, Militia, and Pikemen will be enough to get you through continent 1, afterwards you will want to dump Militia for Knights.
  4. You will lose control at week's end no matter what. Just go back and buy more Raise Controls and use them before your siege.
  5. Canegor is a pain and Ghosts are very dangerous.
  6. If you lose you can always regroup and attack again. The enemy's army will be as you left it. If Ghosts are at a high number, you're better off just resetting.

Once I get further, I'll give more details.

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