Full series leaderboard?
Hello, I'm Alachuckthebuck, but please call me Chuck.
I know I'm new around here, but I used to run IEYTD back before Spy and the Liar came out.
I'm back and wondering about full trilogy runs of the 3 main games.
Categories would be:
- Any%
- 100%
- Die% (no shooting yourself with guns or knives)
- possibly 1-hand%
- with the meme categories of DeepWater% (hot water into deep dive) MountainHouse% (winter break into cold shoulder) and BOOM% ( getting all exploding souvenirs in all 3 games)
sample "Game" rules (open to feedback, especially timing)
- Timing is based on category timing rules
- New save files are required for IEYTD 2 & 3 for full runs (meme runs do not need new save files.)
- Must go in story order (except for meme runs)
- One continuous recording
- Time pause in between games
- No glitches abusing the pause menu or guardian (death engine skip does not count as guardian abuse.
Any% rules
- timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 2 seconds of level complete screens
- must show all level times
- must beat all levels and the ieytd 2&3 tutorials.
- time starts on pressing the start button on friendly Skies, pauses after death engine, resumes after loading a new save file on ieytd 2, pauses again after rising Phoenix, and resumes on starting a new save on ieytd 3 and ends on the credits after KBOOM.
- All Any% rules from the leaderboard of each game must be followed for that game except where these rules contradict, with these rules overruling the local rules
- OPENING CREDITS ON IEYTD 2&3 DO NOT count but IEYTD 2 CLOSING CREDITS DO COUNT!
100%
- Timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 5 seconds of time on level complete screens
- Get all souvenirs, trophies, robots phantom trophies, and speedrun scorpions/watches
- IEYTD 1 MUST BE 100% before the run starts to avoid issues (if not, the missing souvenirs must be earned with the sound effect playing during the run)
- time starts upon creating a save file or starting friendly skies, pauses after the end of level screen for ieytd 1 &2, and ends at KBOOM credits
- Once time stops, show all mission souvenir menus in IEYTD2
- must show the end of level card in IEYTD3
Die%
- Die in every level of every game, as fast as possible
- Timing is RTA but pauses for loading screens and game changes (nothing else)
- No shooting yourself with guns or stabbing yourself with knives, but both can be used as tools
- Clipping out of bounds on death engine is not allowed
1Hand%
- Any% rules apply except that only one hand may be used at a level
- You can change hands in between levels as many times as you wish
MEME RUNS:
DeepWater%
- Use combined in-game level time
- Beat Hot Water followed by Deep Dive
- No new save file required
- Must be one recording
MountanHouse%
- Use combined in-game level time
- Beat winter break followed by cold shoulder
- No new save file required
- Must be one recording
BOOM%
- Get all exploding souvenirs
- Can use a new save or a save without any souvenirs (save for watches)
- Timing is done through in-game level time
- Exploding souvenirs are any explosive, purple crystal, alcohol that explodes when lit, and any lighters or ignition sources (will get a full list)
New Subcategories
We've added new subcategories under all individual level runs that will allow you to take on the game like never before, while still maintaining a fairness to those with smaller playspaces!
There are 2 new subcategories: Legal and Severe OOB
The legal subcategory will be the default category and
Senaste omgångarna
Nivå: Operation: Safe and Sound
Nivå: Enhanced Operative Training
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