Full series leaderboard?
Hello, I'm Alachuckthebuck, but please call me Chuck.
I know I'm new around here, but I used to run IEYTD back before Spy and the Liar came out.
I'm back and wondering about full trilogy runs of the 3 main games.
Categories would be:
- Any%
- 100%
- Die% (no shooting yourself with guns or knives)
- possibly 1-hand%
- with the meme categories of DeepWater% (hot water into deep dive) MountainHouse% (winter break into cold shoulder) and BOOM% ( getting all exploding souvenirs in all 3 games)
sample "Game" rules (open to feedback, especially timing)
- Timing is based on category timing rules
- New save files are required for IEYTD 2 & 3 for full runs (meme runs do not need new save files.)
- Must go in story order (except for meme runs)
- One continuous recording
- Time pause in between games
- No glitches abusing the pause menu or guardian (death engine skip does not count as guardian abuse.
Any% rules
- timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 2 seconds of level complete screens
- must show all level times
- must beat all levels and the ieytd 2&3 tutorials.
- time starts on pressing the start button on friendly Skies, pauses after death engine, resumes after loading a new save file on ieytd 2, pauses again after rising Phoenix, and resumes on starting a new save on ieytd 3 and ends on the credits after KBOOM.
- All Any% rules from the leaderboard of each game must be followed for that game except where these rules contradict, with these rules overruling the local rules
- OPENING CREDITS ON IEYTD 2&3 DO NOT count but IEYTD 2 CLOSING CREDITS DO COUNT!
100%
- Timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 5 seconds of time on level complete screens
- Get all souvenirs, trophies, robots phantom trophies, and speedrun scorpions/watches
- IEYTD 1 MUST BE 100% before the run starts to avoid issues (if not, the missing souvenirs must be earned with the sound effect playing during the run)
- time starts upon creating a save file or starting friendly skies, pauses after the end of level screen for ieytd 1 &2, and ends at KBOOM credits
- Once time stops, show all mission souvenir menus in IEYTD2
- must show the end of level card in IEYTD3
Die%
- Die in every level of every game, as fast as possible
- Timing is RTA but pauses for loading screens and game changes (nothing else)
- No shooting yourself with guns or stabbing yourself with knives, but both can be used as tools
- Clipping out of bounds on death engine is not allowed
1Hand%
- Any% rules apply except that only one hand may be used at a level
- You can change hands in between levels as many times as you wish
MEME RUNS:
DeepWater%
- Use combined in-game level time
- Beat Hot Water followed by Deep Dive
- No new save file required
- Must be one recording
MountanHouse%
- Use combined in-game level time
- Beat winter break followed by cold shoulder
- No new save file required
- Must be one recording
BOOM%
- Get all exploding souvenirs
- Can use a new save or a save without any souvenirs (save for watches)
- Timing is done through in-game level time
- Exploding souvenirs are any explosive, purple crystal, alcohol that explodes when lit, and any lighters or ignition sources (will get a full list)
New Category for Individual level runs
I've added the Glitchless any% to see how far this game can go without skipping dialogue and other stuff that is insanely jank
Have fun agents this one is going to be fun to watch over time
Senaste omgångarna
Nivå: Operation: Rising Phoenix
Nivå: Operation: Rising Phoenix
Nivå: Operation: Eaves Drop
Nivå: Operation: Rising Phoenix
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