Should Job Warp really be allowed? I've just noticed that the current WR uses it a lot, whilst the run on 2nd place does not. In my opinion, it should not be allowed, as doing would make the player use the submarine relocate feature (which is part of the update) and would make the player more conscious about what veichle to pick (usually, weather they use the MK2, hoping it doesn't sink, or the sparrow). Basically, it'd have a similar effect to the ban of the taxi teleport feature in GTA V Story Mode runs. Not to mention this is a glitch, with an efficiency that greatly depends on the user's internet connection, making it way less fair for people with slower connections.
I'll leave this thread up to discuss it. But job warping was brought up about i think 2 other times before this post. We've allowed it under the pretense that its been around for a fairly long time and has been widly known about. Only a fair few runs actually use it seriously.
If someone can, who is more adversed in how the glitch is performed, would like to write a guide on it so people can try it out more, then that would help people feeling alienated by it. From my understanding its a pretty easy glitch (technically an oversight on R* part) to perform.
"Basically, it'd have a similar effect to the ban of the taxi teleport feature in GTA V Story Mode runs." Except this may or may not get patched. If it does, we have version numbers people can sort the runs by.
"Not to mention this is a glitch, with an efficiency that greatly depends on the user's internet connection, making it way less fair for people with slower connections." - this part can largly be negated by sorting by submitting an in heist time instead.
"Not to mention this is a glitch, with an efficiency that greatly depends on the user's internet connection, making it way less fair for people with slower connections." - the difference between potato hardware+interent, and NASA PC+internet, is 1 second, maybe 2 at most. I have old PC and pretty bad internet, and I'm warping basically same speed as people with powerful rigs and internet. The biggest difference comes from menuing. If you can navigate warps from map or menu fast, you gonna warp fast. Sometimes you get faster warps, sometimes slower, depending on the distance you warp, but it has nothing to do with internet speed.
If 2nd place doesn't use warps (and it's PC) they chose not to use it. Or they just don't know.
It's as simple as:
- Choose the blue dot/select race warp from menu
- Once it loads, cancel it
- Spam right click
\ I forgot to mention, make sure you matchmaking is closed on defulat. You do it one time and you're set. It's somewhere in esc - online - settings, I dont remember exactly. If you have open matchmaking, you get one extra prompt (if i remember right), or potentially can load to other people race lobbies.
Also, speedrunning should be about how fast you can do it, not how aesthetically pleasing you can do it. Some don't like warping, and some can't imagine waiting 2 minutes for lester invites, or going back to the planning board. Just my opinion.
For the sake of futureproofing I'll always be against allowing glitches
I agree with MPRF12345 It's basically dumb version of a taxi that shouldn't be allowed. We should be allowed to just use the submarine fast travel option and that's it.
The teleport to the marker on the map just kills the whole point of speedrunning cuz it wouldn't be about how fast you can get there, it would be about how fast you can click things on the map. I'm for banning it completly.
I got the job warping to work during the gather intel and preps by following what -YatogamiTohka- did on his run.
https://socialclub.rockstargames.com/job/gtav/M5JQRFFO-ECZOV2NeSi5sg this mission needs to be activated before starting gather intel/preps to get the warping to work.
idk what is in that mission because it wont allow me to play it. It might be modded.
This job warping strat has been used for years in speedruns and discussed before in this forum. Banning it could make some runs that heavily rely on it unbeatable or you would have to remove a lot of runs from the leaderboard.
In my opinion speedruns should be about getting the fastest time possible without using cheats. Abusing the hell out of glitches is fine as long as the category isn't glitchless. Preferably the glitches don't get patched but the runs have gta versions next to them anyways.
iirc the mission has chinese description that just doesn't download for people forcing them out of the mission.
Also about GTA V taxi ban, that is only in the classic% categories. Glitchless categories could be made for GTA Online but that would just divide the leaderboard even more which imo isn't worth it.
"It's basically dumb version of a taxi that shouldn't be allowed. We should be allowed to just use the submarine fast travel option and that's it."
How is it dumb? It literally makes the run faster, which is btw the point of speedrunning. Anyone can do that, good pc, bad pc, good player, bad player. 1st place will stay 1st place, doesn't matter if warp allowed or not. There are many other aspects of this game that will determine the time. Why not ban sub fast travel? It's the same thing, just not as accurate. Why not ban lester invites? It's tp aswell, just delayed. Would you ban session switching aswell? It could be used as a warp too.
"The teleport to the marker on the map just kills the whole point of speedrunning cuz it wouldn't be about how fast you can get there, it would be about how fast you can click things on the map. I'm for banning it completly"
Doing things faster kills the whole point of speedrunning?
"idk what is in that mission because it wont allow me to play it. It might be modded."
It's not modded. I don't know exactly how those are done, but if I remember right, description of that job was made with chinese letters. That's why it fails to load, and gives you blue dots on your next prep. \\ edit might be modded, I didn't know
If you are questioning legitimacy of that strat, that's not the only way to get blue dots duing prep. You can also use lester heist invite before launching the prep. It will give you the same effect.
"For the sake of futureproofing I'll always be against allowing glitches"
What futureproofing? Not everything you don't understand is cheating.
I see both sides of the argument here, I think that its a valid glitch but there should be split categories for each. similar to how single player has any% and any%nms. this would allo more competition in speed runs without completely destroying the previous runs submitted by people in the past. I think that this is the best of both worlds and would make people who want the glitch in runs happy and would also make the people who want to ban the glitch happy as it means that you aren't forced to use the glitch to be competitive. the main issue with this is the moderators time in both creating both categories and moderating them. Im new to the community so this may have been suggested in the past, however I think that its the best option to avoid any disputes in the future
Im not against splitting categories into glitchless and non glitchless but with the current amount of runs on the leaderboard it might not be the best idea. It would clutter up the leaderboard with many categories with very few runs. Buying preps in dd heists might be a slightly contraversial strategy too.
Please make more categories not everyone would like to run with job warp glitch. I understand it's the quickest way to do that but it is possible to make a category without that stuff right? I think many would like a speedrun like they used to do before that thing came up.
Gotta keep in mind the glitch is question is forcing warps to work during preps (with a broken PC job), not the warping itself - How I see it mainly being discussed at least. I'm not sure which/how many older runs use this (with a broken job/Lester inv), if at all???? DD/Casino runs or?
For Cayo runs, I don't really see how sorting/submitting by in heist/game time would help in any way, as the warp/time save is during the preps themselves.
Here's Vil's vid on it:
Also to note, it's not just whether or not it gets patched, but the job creator(s) could remove those broken jobs at any given time too.
If anyone can make the broken job by themselves, fine. That's not the case. This was probably made using external tools, so we might aswell use modded freeroam lobbies and fly around in UFOs to complete the preparation and setups. I don't think this was used in runs before, I didn't even know about it until the 35min Cayo Perico run.
Job warps don't depend on modded jobs and it has been working for 2+ years by now, there's no real reason to ban it now.
I'd prefer using modded jobs be against the rules, but as long as that's not the case I'm gonna use them just like others.
As far as I know it happens with old gen jobs as well, no need to do anything with external tools, so I'm all for using it in runs.
Ignore, not worth it. Look one post below.
Here is a video of how I made an invalid job. No mods, only creator and flawless coding R* blessed us with. I don't feel like doing it again from scratch, I lost way too much nerves on this piece of shit. So I'm just gonna show how the end product looks like. This is not the only way to do it. I found a Z negative block placement under the Micheal house, and I knew I could put a trigger in his house. Thats why I did it like this. It used to be much easier before, becasue you could place a trigger in negative Z axis, and that's all you needed. Now negative trigger is patched and camera angles got nerfed.
I read some rumors that publishing an invalid jobs could possibly get you creator banned. Maybe bullshit, maybe not, but I'm not taking any chances, so I'm not gonna publish it. Keep using vil's race, or make your own. (That's assuming it's still gonna be allowed. I just wanted to check if it's possible to make an invalid job without using any tools.)
If you have any questions, I'll answer.
Bascially, for invalid job you need to place a starting grid below Z=0.0 and a trigger inside interior. Before you place starting grid, you need a block in Z negative. You can't place it wherever you like, there are only certain random spots that will allow it. Any interior you can get a trigger inside should work, Franklin house on the hill, Humane interior, Penthouse interior, etc.
Apparently, there are some differences between loading creator from SP and MP. I did everything in SP. I have no idea if it had any influence for what I was doing. Micheal house loads from MP anyways, so I guess there is no difference, but can't say for sure.
1st part is placing a trigger:
- stunt race, transformers, add "on foot" and "deluxo", point to point race for easier testing
- make first checkpoint on foot (improtant, so you can move)
- run a test, then quit it, then change camera. It will warp you on foot to the first checkpoint. Now you can breach the interior.
- 1:47 this is the place where you can place a trigger (there is other one inside the michael's wardrobe). Placing a stunt block will help you put a trigger. Use manual coordinates to navigate the block, and place it just under the floor.
- This is the most annoying part, you have to find a trigger placement. It can take anything between 5 minutes to 60 hours of spamming it. Change angles, change positioning, put stunt block again in a bit different spot. Spam until you find it. If I managed to place it three times, so can you. If you manage to place it, you will hear a different sound and dust coming off the ground, and of course the icon of the trigger.
2nd part is negative starting grid
- breach the building and start placing blocks to the micheal house
- 5:35 there is a spot where you can place blocks in Z negative, find it.
- after you found it, delete all checkpoints and make a new starting checkpoint somewhere close. It has to be on foot. Going under Z=0.0 in vehicle will kick you above the ground.
- place starting grid with deluxo, if you can't, try switching grid size, or change position until you can
- don't place any checkpoints with normal vehicles under the map, it will give an error about wrong respawn point, or something like that. Whatever that means. Just place one starting grid with deluxo, rest of the ckechkpoints are on roads.
- as you noticed, I placed some ramps to get out of undermap. This is because when creating inside deluxo, if you hit hoover mode there is some protection against it. If you fly too long or too fast, it will start teleproting you back, and it could place a new trigger above you (happened to me once). DO NOT USE hoover when creating, it can mess up a trigger you placed before. When testing the track, it doesn't matter, you can hoover.
- finish testing, all exclamation marks are gone, save, done.
\\ ignore my bullshit, look at the post below.
Here's me making a invalid job in 4mins. Just set the trigger to the roof of the building (2045 North Conker Avenue) and make a race. I'm sure there are other spots to do this, but I haven't found any yet. No idea how or why this works, but anyone (I assume) could do it without mods or glitches to get underground or interiors.
Update: it looks like placing the trigger on the roof of some of the apartment "houses" makes it an invalid job.