External Info:
Goosebumps Night of Scares is a mobile horror game developed by Free Range games and Cosmic Forces. It can be played on Android, IOS, and Oculus Go. It is based on the Goosebumps books and media franchise.
Internal (Game) Info:
In the game, you play as a character named "Twist." R.L. Stein, the author of the Goosebumps books, guides you through the game by giving you tips and information. The game is split up into five main chapters, (prologue, 1, 2, 3, 4) as well as a bonus chapter. In each of these chapters, your goal is to collect pages throughout the house that you're in. Although, there are also new monsters each chapter that you need to avoid. Most of the time you are forced to hide when these monsters appear, but sometimes you can outrun them. If you let them get too close to you, they jumpscare you, forcing you to watch an ad to save your progress, or restart the chapter you're in. When you are speedrunning the game though, you are not allowed to watch ads to save your progress when you die. You are required to restart the level. Once you collect all the pages in the house, you need to find Slappy and open the book on him by holding down on his character. If you are ever confused in the game because you don't know where to look for the pages, there is a map of the house layout in the bottom left corner of your screen. It will tell you where every page and gnome is at. This map also appears at the beginning of each chapter.
Monster Information:
Slappy: he is the main antagonist in the game, but he never really appears except for the beginning and end of each chapter. There is one key thing that you want to remember about Slappy, and it is key for a successful speedrun. Always have the lights on when you go to capture him Slappy is able to kill you at the end of the chapter once you collect all the pages. That's if you don't have the lights on. As long as you have the lights on, he can't kill you, unless you deliberately run into him. You want to get at a semi-close distance to capture him. He is introduced in the prologue.
Yellow Gnomes: These are one of the three types of gnomes in the game. These are also one of the only monsters that are not capable of killing you. Yellow gnomes are still pesky though. The main thing they do is turn out the lights in the house, enabling the other monsters to kill you more easily. You can avoid this though by smashing them. What you should do when you encounter them should be one of two things.
- Smash them. Smashing them is an easy way of ending their existence, but it can be costly. The noise when you break them can attract other monsters.
- Ignore them. Ignoring them can prevent them from attracting the other monsters, but letting them turn off the lights puts you in a not-so-good position when you go to capture Slappy. They are introduced in chapter 2.
Red Gnomes: technically they aren't called "Red Gnomes." but that's their color. There are two of them, but the only difference is the jumpscare. One has a rake, and one has a shovel. Unlike the yellow gnomes, the red gnomes are hostile, and they will kill you. You can run away from them or break them to avoid them. They are introduced in Chapter 3.
Blue Gnomes:blue gnomes aren't hostile, but they aren't like the red gnomes or the yellow ones. Blue gnomes contain a page inside them that you can collect when you break them. They don't kill you, and they aren't pesky and shut the lights off. They do try to run away from you at times, but you can easily catch up to them. They are introduced in chapter 1.
Annihilator 3000: The Annihilator 3000 is a robot introduced in chapter 2, and only appears in chapter 2. It is located in the music room and parlor. They will shine a red beam of light that kills you when it shines directly on you. It will rotate in a 360 at all times slowly, but all you have to do is be careful to avoid the light and you're good.
Fifi: Fifi is a vampire poodle dog that doesn't directly kill you, but it has another way of killing you. Whenever Fifi sees you, she starts barking, which alerts the Werewolf, which is introduced later in the guide. There are 2 ways to avoid her.
- Don't go directly in front of her and don't stay in the same place too long.
- Shut a door in her face.
Now we are about to get into the major monsters.
The Ghoul: The ghoul is a monster in the game that is a bit tricky. She sometimes comes towards you even if you don't make noise or do anything that sparks attention. She is easily alerted whenever you make noise, but her weakness is her speed. You, the player, can easily outrun this grandma as if she is a dang sloth. She is super slow. Another key thing about her is that she can go almost anywhere. She can go into any of the upstairs and downstairs rooms that are available. In chapter 4, she also gains the ability to be able to enter the basement and attic. she also moans when she is near you. She is introduced in chapter 1.
Will Blake, or the Werewolf of Fever Swamp: I will just simply put it as the Werewolf from now on. The Werewolf is the polar opposite of the ghoul. The Werewolf is super fast, and can easily dart towards you and kill you. Fortunately, you can prevent this. Before the Werewolf starts coming toward you, it will start barking. This is your chance to go hide. It doesn't react to noise really, but it seems to come and go at random times. It is rare, but it can also come up to the attic with you in chapter 4. You cannot outrun this monster, so your best bet really is to hide. It is introduced in chapter 3.
The Murder Clown: The murder clown is by far the trickiest monster of them all. He has many abilities, but the main one is teleportation. The three rooms that he appears in are the upstairs bedroom, the parlor, and the kitchen. In the upstairs bedroom, he can hide in the closet and under the bed. In the parlor, he hides behind the couches. In the kitchen, he can hide in 3 different places, despite the kitchen being not super big. He hides in the top cabinet in chapter 3, and in the fridge and the lower cabinet in chapter 4. This should be a clear sign to not hide in those places for too long. Once you collect a page in one of the designated rooms he hides in, he pops out from his hiding spot. However, he is also very slow, so you can easily outrun him or run around him when he does this. He is introduced in chapter 3 once you go downstairs.