Multi-Entity Update
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Multi-Entity Update
Postad 1 year ago av

Hello everyone. I've been absent from speedrunning and this game for a bit, but I'm back now and hopefully I will be able to verify runs faster.

  • The timing for runs has changed. Runs are now timed based on the in-game timer on the main hub board after each mission (somehow, I never noticed it)

  • Added Circus D'Hell Arte and Abandoned Farm to the ILs

  • Added a new all maps category for the 2 new maps and archived the old all maps category under misc.

  • Added the Clown to the entity variable and an option for multiple entities.

  • Added the Multi-Entity contract type. (For now there will not be separate categories for other contract types that have a chance for multiple entities)

  • Removed unnecessary categories such as the empty [ALT] archive.

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Senaste nyheterna
Minor Update to Exorcism Rules

Hello all. I have made some minor changes to the exorcism rules to make runs feel smoother and more fun.

1.) If the ghost type's exorcism step happens to overlap with uncollected evidence (such as EMF 5 and a poltergeist) and the exorcism is completed early, the run is still valid.

2.) Writing

1 year ago
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