calculate the chance to beat my time?
1 year ago
Germany
Cmaster25
He/Him, They/Them
1 year ago

so i have recently beaten the WR in a game and wanted to try and imrpove it but it's been so hard for me to improve the WR that i wanna see what my chances are of beating my time before i take another possible 5+ months to try and improve my time XD

is there any sort of way to calculate how many runs it might take me using attempts made and runs finished?

gnrts tycker om detta
Canada

Realistically I think you could only accurately calculate such a thing if the run is mostly RNG based (like, if something with a 1% chance of happening needs to happen for you to get WR, then there's some probability math you can use to get a rough idea of how many attempts you might need). But if it's mostly skill-based, your skill as a player and how fast you're improving are extremely difficult to quantify in a useful way for this.

Instead of trying to math out an equation for this and then brute-forcing attempts, you might need to just change gears in terms of what you're practicing and how often you're practicing. Or perhaps it's just time to take a break from the category and try something else for a bit, counterintuitively taking a break can actually help you improve. I'm afraid I can't give any more specific advice though since I don't know much about the game in question.

Redigerad av författaren 1 year ago
happycamper_, gnrts, och Walgrey gillar detta
Austria

I think it might be possible to find a fitting distribution to any given split if there's not too many different types of tricks/RNG involved. Like in the RNG example: if everything that is in that split can be approximated by normal distribution, then the whole split can be treated so. With the platforming example it might be very individual: let's say you have the history all your attempts of a split. Then maybe by looking at a plot of that data you might see that for a particular trick you get it 90% of the times right the 1st time then have a gap before maybe 9% of the times to get it 2nd try and so on.

But I'd guess you'd have to be very careful with what you combine in a split. If you have normal distributed & tricks with maybe weird distributions in a split then the resulting distribution might be very weird. And then calculating things with such a "bad" data quality is probably not giving any desired result.

Redigerad av författaren 1 year ago