Just a temporary, brief announcement for those who have and are planning to run DreamWorks Super Star Kartz.
I've already talked with Lime Master about the situation, and we are on common ground with change. Stepping in as moderator, and being very familiar both the Console and DS versions of this game, I will be making a series of changes to the structure of the leaderboard.
Those who have submitted runs, do not worry. Categories will remain mostly the same; no runs will be void or invalid.
New changes include the removal of In-Game Time as a requirement (as load times on Console are very similar and the DS port has only minimal loading time) and a condensing of variables for overall ascetic appeal.
As I mentioned, this WILL NOT make any current runs invalid, and I will see to the operation myself of correcting the categories and helping runners out in any way I can. The previously standing runs will simply be moved to a new "zone", and we will go from there.
This process will take no more than a couple days, as I still have some deliberation to attend to in terms of which items should go where, but the outcome will be one I am certainly pleased with myself and for the betterment of the community and leaderboards.
Any questions, comments, or suggestions are welcome, either in this forum or a DM to my Discord.
Thank you for your cooperation!
Hello runners!
After a bit of thinking I decided to switch the subcategories for the engine class out for regular categories. This wont affect runs but it will just make it a bit easier to see who holds the WR for each engine class.
Another thing I wanted to mention is that the console versio