It's possible to skip the health pickup after the first slow-mo room, but chance of death is extremely high. The enemies on the street as well as the green shirts with revolvers have armor piercing rounds and bot fast reaction speed. So all it takes is 1-2 shots and you're dead.
Smoke is used on the street, double green shirt room, and two guys on the far right because it doesn't lose time, but it reduces the odds of taking health damage.
Shooting the small bomb by the big bomb destroys a security camera which would cause extra enemies to spawn while trying to defuse.
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta