Glitches
3 years ago
Ukraine

Are glitches allowed? Stats glitches for example?

California, USA

Nothing's banned under the rules aside from common-sense stuff like editing saves or tampering with RAM, and I can't think of anything that would need to be. The only stat glitch I know of is the permanent Physique boost from Goracy's Brew, which shouldn't affect the run to the point of needing a ban or category split.

California, USA

Wait, are you thinking of the glitch in this video?

The current ruleset says that runs need to be from a fresh boot of the game, it's a bit fuzzy whether this would violate that rule but it seems significant enough to be a different category either way.

Germany

Yes, glitches are allowed. I wasn't aware of this stat point glitch, but I see no reason for banning it, especially since it would make the run a lot less of a dice rolling simulator.

California, USA

Timing from when you first hit New Game makes everything clear, no complaints here. I've been doing some routing on my own without stat glitch, and I find it interesting enough in terms of avoiding/mitigating RNG that I might put time into it as a subcategory anyway whether there's a separate board for it or not, but first I gotta get an actual run up!

Redigerad av författaren 3 years ago
Germany

Nice, I'm looking forward to your run. For now I will keep the board with any% as the only category but when someone does submit a run that implements the stat glitch, I don't mind making a new category that disallows this glitch.

TheWeightOfUwU tycker om detta
California, USA

I think I've figured out how stat glitch works, and it isn't an overflow. Rather, by going to the pause menu and starting a new game while in character creation, you put the game into a glitched state where the character builder screen loads a random (as far as I can tell) character build from memory instead of a randomized statline, which includes the three archetypes you can select from on the new game screen, as well as some that aren't selectable but are in the code.

If you open up the game process in cheat engine, you can find names and statlines for these. The one you want to get is "Supraman", there's also "Potent Man" (6 in all stats but without the bonus levels in skills), "Peony" (1 in all stats), and some others that seem like they could've been intended as legitimate options that they decided not to make selectable in the end. EDIT: I did some code diving and it looks like there's 10 different ones it picks from.

The practical upshot is that the glitch is faster to perform than previously shown - go to build your character, exit to menu, start a new game again, and if you go to the character builder and don't get the one you want, try again.

Redigerad av författaren 3 years ago
California, USA

Anyway, I know that the rules for when to start timing just got changed, but in light of this info I think they should get changed back to when you hit "begin". As it is, including character creation in timing just adds unnecessary RNG and resets at the beginning of the run.

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