I made a TAS of the game
2 months ago
Canada

Not really sure if this is the correct place to put this but I made a TAS of the game:

It doesn't contain any major time saves that aren't in the regular runs at the moment but I'll be looking into more stuff in the future. The only notable thing it does that I haven't seen other people do is the jump out of the pipe on Elevator Action and Magnus Rides Again.

The code that runs the TAS also contains some code that fixes a bug in the game to make the physics more consistent. Not sure if that counts as cheating in the realm of tool assisted speed runs.

I also found a few other things while looking through the game's code:

  • You accelerate 4% faster while on the ground
  • On the topic of that bug that the TAS program fixes, if you don't have it fixed then in theory your acceleration will be inversely proportional to your framerate (relative to 60 fps)

Idk if there are people here who are familiar with C# or looking at a game's code, but I'm always happy to help if you have a question that can be answered that way.

Redigerad av författaren 2 months ago
ShadowDx, Arconifer, och Kemist gillar detta
United Kingdom

Wow, this is amazing! Didn't expect to see something like a TAS of the game so soon.

There is a faster way to do Elevator Action, courtesy of Arconifer. You drop the platform until it nearly touches the spikes, then start it rising again. By rolling off onto the platform and doing a series of small jumps, you can keep it low enough to grab the key and jump back on. It's super difficult to do RTA, but I'm sure you wouldn't have that problem!

For the jumps out of the pipes - is that a frame perfect input? Magnus Rides Again is a bit of a nightmare with how he spawns in so late.

Nice to know about the acceleration - would explain some inconsistencies I've seen in my splits.

I'm no expert on TAS, so I don't know if physics fixes are considered OK, but how consequential is the change in acceleration for a typical run? In my experience, the framerate rarely drops much below 60 fps, and I can't think of any tricks that are precise enough to need that level of consistency.

Good job again on the run. We have a Discord (work in progress, think I might have seen you there already) if you're interested in keeping up with developments: https://discord.gg/C4vewpbVgA

Canada

Thank you for letting me know about the elevator action strat.

The pipe jumps are at least a 5 frame window, I've tried them myself and I was able to get the timing pretty consistently. The max height pipe jump used in Magnus Rides Again is a frame perfect though.

Ya, I joined the discord yesterday but I couldn't access any of the channels.

Kemist tycker om detta
United States

Yeah, great work Flown! My son was thinking of trying to TAS the quicker Elevator Action; would love to see it on video.

United Kingdom
Borttagen av författaren
United Kingdom

Can't seem to get the video to work here, but there's a clip of the fast EA in the Discord strat channel!

Canada

I have uploaded a new video that includes the faster elevator action and faster Hold It

Redigerad av författaren 2 months ago
Kemist tycker om detta
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Postad 2 months ago
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