All Star (Career Mode) in 1h 22m 59s by
Description
MOD NOTE: Final time was slightly off - adjusted to 1h 31m 11s and platform changed.
Got another PB, and in this case WR, in an offline practice run for A Race Against Time. Still not completely clean, can easily go sub 1:30 if not lower. (Played on an Xbox One.)
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -Rain of Terror | 1m 07s 869ms | 1m 07s 869ms |
2 | -Lava Flow Skipped | — | — |
3 | -Volcano Climb Skipped | — | — |
4 | -Earth Shake Skipped | — | — |
5 | -First Tremor Skipped | — | — |
6 | {AfterShock} Escape | 10m 25s 832ms | 11m 33s 701ms |
7 | -Moonshine Run | 1m 19s 901ms | 12m 53s 603ms |
8 | -Grab 'n' Go | 1m 19s 089ms | 14m 12s 692ms |
9 | -Mail Run | 3m 13s 698ms | 17m 26s 390ms |
10 | -Runnin' Late | 3m 10s 436ms | 20m 36s 827ms |
11 | -Ridge Runners Race | 2m 47s 500ms | 23m 24s 327ms |
12 | {Whoopin' and a Hollerin' II} Junkyard Heist | 2m 53s 279ms | 26m 17s 606ms |
13 | -Scud Run | 2m 13s 464ms | 28m 31s 071ms |
14 | -Unsung Hero | 4m 23s 761ms | 32m 54s 832ms |
15 | -Dogs of War | 1m 34s 439ms | 34m 29s 272ms |
16 | -Ambushed Escort Gold | 1m 31s 438ms | 36m 00s 710ms |
17 | -Behind Enemy Lines | 1m 37s 923ms | 37m 38s 634ms |
18 | {Strike Force Omega} Final Conflict | 4m 26s 393ms | 42m 05s 027ms |
19 | -Big Red | 1m 52s 882ms | 43m 57s 910ms |
20 | -Take Out | 3m 50s 206ms | 47m 48s 116ms |
21 | -Busted | 2m 03s 990ms | 49m 52s 107ms |
22 | -Kill Stone Gold | 2m 06s 826ms | 51m 58s 933ms |
23 | -Snitch | 1m 48s 755ms | 53m 47s 689ms |
24 | {Overdrive} Chaser Gold | 2m 03s 117ms | 55m 50s 807ms |
25 | -Mountain Climb | 3m 22s 198ms | 59m 13s 005ms |
26 | -Base Brawl | 2m 27s 147ms | 1h 01m 40s 153ms |
27 | -On Ice | 2m 09s 439ms | 1h 03m 49s 592ms |
28 | -The Hunt Gold | 1m 23s 096ms | 1h 05m 12s 689ms |
29 | -Outage Skipped | — | — |
30 | {Never Kill Me Again} Hover Crash | 3m 49s 154ms | 1h 09m 01s 843ms |
31 | -Enter The Avenger | 2m 16s 173ms | 1h 11m 18s 017ms |
32 | -Underground Hijinx | 1m 32s 077ms | 1h 12m 50s 094ms |
33 | -Clowning Around Gold | 1m 03s 311ms | 1h 13m 53s 406ms |
34 | -The Clown's Night | 2m 43s 859ms | 1h 16m 37s 265ms |
35 | -Rabbit Hole | 2m 27s 704ms | 1h 19m 04s 970ms |
36 | {Night Avenger} Fun and Games Gold | 1m 41s 744ms | 1h 20m 46s 715ms |
37 | -Stunt City - Fire | 1m 18s 469ms | 1h 22m 05s 184ms |
38 | -Car Commercial | 2m 30s 005ms | 1h 24m 35s 189ms |
39 | -Stunt City - Team | 1m 04s 406ms | 1h 25m 39s 596ms |
40 | -Armor All Commercial | 2m 41s 948ms | 1h 28m 21s 544ms |
41 | -Stunt City - Ice Gold | 1m 30s 061ms | 1h 29m 51s 606ms |
42 | {Odd Jobs} Delivery Commercial | 1m 14s 141ms | 1h 31m 05s 748ms |
43 | The Greatest Stuntman of All Time | 0m 06s 419ms | 1h 31m 12s 167ms |
[IMPORTANT] Change to PCSX2 emulator rules
Hello again, everyone! As you might have heard, the latest stable release of PCSX2 has been updated to PCSX2 2.0.2. This version of the emulator (as well as PCSX2 1.6.0) is now allowed to be used for Stuntman: Ignition runs. However, I have added a new rule which requires the runner to show proo
Recent runs
Level: Aftershock
Level: Aftershock
Level: Aftershock
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