Makes sense. I usually take the Ricco late route so I save and reset after Pinna but I guess that would count as a jump
@NokiDoki Yes that makes some sense there with some red coins being pretty much impossible jumpless. Also how many shines are possible jumpless?
Assuming you get enough time for secret reds, all 120 Shines are jumpless. I managed to get the highest red coin in Pinna 6 by ledgegrabbing the block under it at its peak (it’s tricky because you can’t stay on the ledge while it’s moving), wallkicking off of it and hovering into the coin. The new hardest coin is the last one in Sirena 4, the only way to get it jumpless afaict is with infinite wallkicks up the walls of the previous section and a waterslide on top.
Edit: Actually you can reach it with a wallkick off of the yellow peg, but I have yet to get that wallkick from a rollout. At least that looks like it could become consistent with a good setup
So, SMS Category Extensions are a thing now, and Jumpless is on there: https://www.speedrun.com/smsce#Jumpless