4:53 HAS BEEN ACHIEVED!!! There are a few quirks about this rom hack that make it very unique to run: You need a different setup other than sockfolder FPG in 1-1 to save the framerule, you can go directly in the World 4 pipe without having to load the warpzone, 4-2 needs 376 IGT pipe entry to save the framerule, BBG is more difficult and needs to be done differently due to different enemy bounce heights, 8-3 FPG can be done with 243 IGT because fireworks work the same way it does in SMB2J, and 8-4 needs to be played faster than normal due to extra loading frames between rooms. I would probably compare the difficulty of this time to a 4:55.2xx in SMB1 Any%. Either way, I am very proud of this time!
Played on Original NES w/ EverDrive N8 Pro
# | Name | Split | Finished at |
---|---|---|---|
1 | 1-1 | 0m 29s 348ms | 0m 29s 348ms |
2 | 1-2 | 0m 32s 240ms | 1m 01s 588ms |
3 | 4-1 | 0m 34s 568ms | 1m 36s 156ms |
4 | 4-2 | 0m 31s 546ms | 2m 07s 702ms |
5 | 8-1 | 0m 48s 529ms | 2m 56s 231ms |
6 | 8-2 | 0m 36s 051ms | 3m 32s 282ms |
7 | 8-3 Gold | 0m 34s 548ms | 4m 06s 830ms |
8 | 8-4 | 0m 47s 136ms | 4m 53s 966ms |
Following a few requests, a practice ROM for Super Mario Bros. Definitive has been released, which can be found under the Resources tab. Apply the BPS patch to version 1.2.1 of Super Mario Bros. Definitive. Enjoy!