How much time is lost from not doing fast 4-2 and bullet bill glitch?
Whats the lowest time that can be gotten without those two glitches if played flawlessly?
Fast 4-2 saves 1 frame rule over the 3-bump method and bullet bill saves 2 frame rules over a perfect 342 in 8-2, so 1.05 seconds are lost from not doing them.
This theory TAS clocks in at 4:56.92: This does everything perfectly that is human do-able, and does 3 backwards jumps which causes Mario to accelerate faster from an at rest position than simply holding right.
The fastest 8-4 a human has done [http://www.speedrun.com/run/9mejr8qy] would yield a time of 4:57.01, assuming a perfect run until 8-4.
4:57.01 + 0:01.05 = 4:58.06, so theoretically the lowest time possible without those two tricks you mentioned is a 4:58.06. Or if you think you can break the fastest 8-4 ever done by a human in a practice setting, 4:57.97. Hope this answers your question =)
In addition to the excellent answer by Nickj I'd just like to add the best time that someone has actually gotten with said strategies. I thought Andrewg had a 4:58.29 but I can't find it so I'll link his 4:58.34
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input