How to save the final frame of 8-4 (first room, Any% Speedrun). Premiere Friday, Jul 2, 6:00 pm
the final frames to save where the one with stupid inputs for humans in 1º room and the turn around in 3º room right?
this is it, this is the end of smb1.
sometime this decade, its happening
its really hard to imagine thats its finally happening after all these decades
The FFPG in this video is not as fast as you think it is, atleast compared to NTSC. If you were to get a perfect FFPG with this method it would only get a 30.00 split, where as NTSC gets 29.3 with flagpole glitch. PAL human theory is a 5:01.997 and record 5:07.977 (Held by the uploader of the video you linked, JoshKeys) So to say that 4:53 is humanly possible is a very very far stretch. PAL FFPG was done on an NES controller by threecreepio which yes would be faster than NTSC but to do these inputs (L,R,L+A,R, and that's not even taking into account for the fact that you'd need correct subspeed and stair inputs) mulltiple times in a run for 4:53 would be ludicrous.
I know it's crazy, but I decided to help with this final frame in Super Mario Bros as TASer.
The problem with the last frame in 8-4 isn't that we don't know the inputs for it, it's that the inputs are really really hard to execute.
until someone does it, game is not perfected or 'solved', and even then, someone still has to do a perfect run, then, it's over. Which is impressive feat.
Unless some crazy thing like oot glitch happens to ruin it all 🙂
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input