60 FPS Cap
4 years ago
California, USA

I was thinking a lot and decided to put a rule to cap the frame rate to 60 FPS for all runs. This is because the lower your FPS, the slower the level transitions are, which adds more time to your run. Ideally 144 FPS would be better (and faster) but not everyone can reach it. This would make it fair for everyone.

There is one run that is higher than 60 fps but I will allow that one to stay. I will remove my current runs and just re-do them :)

Please check out this RE2 Remake thread to figure out how to limit your FPS to 60 (it can apply to all games): https://www.speedrun.com/re2remake/thread/n8kkp

Germany

Good idea. I did manage to reach 144 FPS eventually, the issue was my monitor being limited to 120Hz because I connected it with HDMI instead of display port. But I couldn't reach a solid 144 FPS all the time, probably because my CPU not being the best, and variable FPS messes with controller inputs.

United States

Hey Goadiroth and EngineofCreation! I'm the guy that made Shrine to Anubis and I just wanted to say thank you so much for speed running my game! It's my first ever fully released game and I never would have imagined anyone would actually speed run my game besides myself hahaha. So seriously, thank you and all the other runners so much for being freaking nice :) And give my thanks to Rhythin if you can for making that great time splitter!!!

Sorry about the funky loading times and physics. I'm not the best programmer and I know very little about optimizing either ... But I hope in my next game I can do better so I can make all your lives easier :)

And freaking kudos to whoever found that extra high jump glitch!!! My jaw dropped when that happened hahah.

Keep up the amazing work :) -Stuart

dripping likes this
California, USA

Yo Stuart small world haha. You did a good job on it, it's a fun platformer! A few kinks here n there but still cool :) I think I was the first one to find the super jump. You do it by walking slightly off an edge, then quickly walk back into it then press jump. It caught me off guard when it first happened lol. Developer speedruns incoming soon btw? B)

And I'll let Rythin know :)

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