Hi all, hope you're all well.
Despite the title, I'm not about to go on an angry tirade - I'm looking to get some feedback on a rejected run. What's the normal process of this - do I contact the moderator who verified the run, or is there some other process of appeal/discussion? For clarification I've been told that my run had a pause in it(I marked my run as having pauses in, just want to know what made this particular one a failure) and I didn't show the Retroarch core in my recording - which I'm happy to do, but it'll be a 3 hour long VOD from my Twitch channel - or do I have to do a "close content" style restart every time I start a new run?
Edit: I've checked out a few other run videos - none of them had either Retroarch or the core visible anywhere. Why were these not rejected? Again, not angry - just want to understand the process so I don't get caught out again.
you might have to contact a moderator or look at your footage steadly to see what you did wrong
@noobguy57 - that works. I still don't see that information in multiple runs at either end of the respective videos, but that is a suggestion I will happily take on board. Thanks for the reply :)
Regarding the pause, I alt-tabbed out of Retroarch for a moment - thus pausing the emulator - to see why a split hadn't worked. Is this not allowed, or is it just pauses with the start button that's acceptable?
Hi there. I rejected your run mainly due to there being an emulator pause after your completion of Metropolis Act 1. You said that you alt-tabbed out of Retroarch, and this caused the game to pause. The difference with this as apposed to an in-game pause is that it completely stops the emulation including mechanics such as power-on cycles within the game. There is a setting you can disable within Retroarch so that alt-tabbing or clicking off the Retroarch window does not pause the emulation. As noobguy already mentioned as well, you did not show the Genesis Plus GX core either. I apologize if my original rejection message was unclear and I hope this information helps if you decide to submit a run again.
@MoD1982 Like Teeejj said, it may have been because they were either playing on console, or on Fusion emulator which does not need the core to be shown. You can tell if it's run on Fusion because of the FPS counter very commonly seen. There are also some Steam versions of the game that you can easily tell due to the artwork on the left and right sides. Retroarch is the only scenario where you do need to show the core at the end of your run.
Hi @matsuri thanks for the clarification - that does indeed help! I'm learning all the time here so any info given is much appreciated. I didn't think tabbing out would have such an effect, so good to know for future reference.
And no, hasn't put me off - new run incoming haha. Thank you all for your responses and feedback, I didn't know how to contact anyone beyond creating a thread so thanks again for being awesome and not immediately jumping on my back.
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For the longest time, the individual level leaderboards didn't distinguish weither or not you performed them Glitched or Glitchless. So for a majority of levels, Glitched always came out on top if you wanted to achieve top rankings. But now levels will be separated depending on play-style, with a co