Seen as though EPSXE has not been receiving updates for around 4 years it has now been considered not viable. I have already put in place replacement emulators (XEBRA, Mednafen, RetroArch Beetle/Beetle HW) that can be used. (Also up for suggestions too for any other alternatives)
As another note, it is now needed that you must capture the emulators window unless if running RetroArch. If running RetroArch you must show the settings before or after a run so we can verify it's the right core.
Concerning old runs not stating the emulators or running EPSXE, they will still stay and I will find a suitable location to place them (Maybe a separate category) losing hard work is a no in my eyes. I know this is a little bit frustrating if you were planning on using EPSXE but it's just not viable at this point going forward.
Hey, i think i've used psX (the emulator called like that :D) for the run, but its been really too long, so i can't really remember. I think the most viable solution for any future runner would be using Bizhawk, afaik its the most stable and accurate one. It's still always a concern, since not every game runs the same on any sort of emulator. Afaik psX had super fast loads compared to any other emulator, but stuff like bizhawk is not suitable for many JP games. PSX emulation is kind of a mess.
It really is lol, I was actually thinking about Bizhawk but I'll give it a few tests first as I only used it a few times in the past. I want to make it still accessible but more accurate and thats kinda the messy part. Thank you for the suggestion, I'll give it a look. I know the loads are around 4 seconds generally on consoles but I'll also be testing the frames too so we wont have to worry about this happening again.
that would be amazing to test for the future. i know that we in the gundam speedrun community now use bizhawk for emulator runs on Battle Assault 2, because it runs just the most accurate. it is NTSC-U however. i had personally some real trouble getting PAL and NTSC-J games to run at the same accuracy :<