Evaluation: Is earth beatdown viable for gate 5? Light beatdown with strong life recovery seems like the best option, but maybe earth can force trew
Aviable Boosters without grind: [White Light Ruler] Skippable [Fiery Rage] get some equipt and the Royal Set [Chaos Knight]* Really want Card destruction not much else [Dark Legend] Main Event: Common Polymerisation and Soul of the Pure Common Earth Beatsticks/rare OP cards wich are at 3 [Dark Flare Battle] Main Event: Common Gaia Power + Earth Beatsticks [Ultimate Power]* Luminous Spark and Solemn Wishes [Rousing Chaos] Mill for later Challenge and Light Fusion Beatdown [Absolute Nothing] Skippable [Never Setting Sun] Fairy Beatdown + Earth Beatdown Supplement [Thirst to destroy] Skippable [Sleeping Tomb] Skippable [Ultimate Darkness] Skippable (maybe needed to get dark world cards) [Darkness Removed] Skippable [Bloodline Destiny] Rest of Fairy Beatdown maybe some Earth Beatdown [Shocking Energy] Really decent Supplement to everything when aviable
Deck Goals: Base Decks: Earth Beatdown: Decent Ratios, Mostly Earth Beatsticks, Gaia Power, some Equipt cards Useful most of the game, good in combination with chosen Tag Partner that way still good in world 4
Light Fusion Beatdown: More Explosive Deck needed for 5 round challange to have fast strong monsters on the field And for 5 Gate challange to use healing of Light Setup, fast wins will also help
Variation Decks: Fairy Beatdown: Based on Light Beatdown, only used for one challenge in Order
Rest of the Decks are variations on those two decks which get some additonal Key cards
Route:
Resett Hell: Buy 10 Packs 2 - Chaos Knight 2 - Dark Flare Battle 2 - Ultimate Power Look at cards then if packs are fully used draw the rest
Wish: Gaia Power (essential for earth beatdown) Solemn Wishes (essential for grindy multi duel challanges) Lumious Spark (essential for light beatdown) Card Destruction (makes discard channel way easier) some equipt cards (deck upgrade) some earth beatdown (deck upgrade)
Then upgrade your deck to the Best possible
World 1:
Beat 3 Spirits 3 times (9 duels) Upgrade Deck: ~15 packs
Beat Vampires Curse Beat Gate
World 2:
Sphinx: beat 3/4/5 Beat 3 spirits in pyramid once Beat Pharaohs Spirit Beat Sand Moth Beat every spirit underwater once (9 duels)
Upgrade Deck: ~20 packs
Make good 40 card deck
- add Burn variant
- no Spell variant
Beat Gate
World 3:
Heal Girl and Grind out Moving Fortress (exeptional partner for world 4)
Follow Ojama Mission Follow Ozaky Mission
(19 duels) Upgrade Deck: ~20 packs
Beat the Gate 3x Solemn Wishes (makes the carried over live points less of an handicap) 3x Banisher of the Light (breaks the resurrection of the third deck / breaks the win condition of the second deck)
World 4: beat dark world tournament fix brain washing beat upper world once no skill needed just luck duel beat the gate (15 duelle)
World 5: beat gate one (fairy deck (light beatdown) talk to first two duel spirits beat poison cloud
Make burn(ish) deck make 80 card deck try make a turbo otk deck
beat all spirits in the cloud and then senju again (in 5 turns)
beat gate 2: (stall + mill)
the trial: just lose (exept if you have a great winstreak at this point and even then not sure if its worth it)
gate 3: (stall + field buildup for 8k sweep)
Alkana Knight Joker - Activate 10 Spells pack up on spells kick some traps also upstart goblin
The End of Anubis - Activate 10 Traps spellcards get lost draw traps to thin out
Arcana Force Extra - The Light Ruler - Win with 5 or less cards in the deck stallllllll + self mill
White Night Dragon - Make it discard 10 cards hand destruction
Beast King Barbaros - Make a Chain of at least 5 links traps easy to chain (at best draw cards etc)
Sky Guardian - Sefolile -LP regeneration
deck 1: trap/monster card removal
deck 2: disable tribute (mask of restrict)
deck 3: baaaaaanish to stop floating (Banisher of the Light)
deck 4: banish/no tribute
deck 5: banish/no tribute
current estimate for a good time ~10 hours
Deck upgrade priority:
Dark Legend: Polymerisation Soul of the Pure Goddess with the third Eye earth beatdown
Fiery Rage: Jacks Knight Kings Knight Alkana Knight Joker Equipt cards Burn cards
Rousing Chaos: Twin-Headed Thunder Dragon Thunder Dragon Hiros Shadow Scout Dragged down to the Grave
Never Setting sun: Soul of Purity and Light Legacy of Yata-Garasu Reckless Greed mask of restrict some earth beatdown some fairy beatdown
Bloodline Destiny: Guardian Angle Joan Harvest Angel of Wisdom Jerry Beans Man Gellenduo Judment of Anubis
Shocking Energy: Shining Angel Soul Absorption Twin Swords of Flashing Light - Tryce