New Timing Method For Longer Runs in ver-1.4.2 and older
9 months ago
England

I have found a better way of timing the chapter and whole game category runs.

I have learned recently that the timing made for older submitted runs have been calculated incorrectly. I believe most of the runners who have submitted runs to these categories mentioned above have been not only neglecting the rule where you only need to use RTA time if you restart a level, but have also that the framerate of the game plays a big part into how the final time is calculated. Of course this is not necessary for 2.0 as milliseconds have been added at the result of my own personal request to the developers for the sake of the speedrun community as of ver.2.0.4

As a result of moderating Tezca's submissions, I have come to this realisation that we were doing it all wrong and a change has to be made. As of writing this I am currently creating a document that will soon be available in the Guides Tab to those who wish to use it as reference for runs going forward. I may also make a video about this that you could find on my yt channel @jeranuspeedruns, in which I'll post it as a comment when it releases.

And yes this does mean going back and editing all the times from older runs, which will take a while.

Отредактировано пользователем автор 9 months ago
ThisMike24MF нравится это
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New timing method for Full Game runs

With help of our most active leaderboard moderator as of now, , we've learned that the way we calculated the Full Game times was, in a way, incorrect. That is due to most runners neglecting the framerate of the game when calculating the fin

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