Valkyria Chronicles updated Any% notes
Обновлено Reicha7
от Prologue
- Use Town Watchmen to kill the 3 scouts
Chapter 1
- Use Alicia to grenade the Leader
- Take Welkin to the end
Chapter 2
- Use a Town Watchmen to kill both the command scouts (NE near where Welkin arrives and NW behind the rubble)
- Wait for Welkin
- When Welkin shows up use him to kill the tank
HQ 1
-
In Command Room select the following
- Nancy or Wavy (Scouts)
- 4 Shock Troopers (at least 3 of them male)
- Fill the roster from the bottom of the list up
- Ensure you have least Yoko or Theold (ideally both)
-
In Training Field level up the following:
- Scouts to level 2
- Lancers to level 3
- Engineers to level 3
- Your totals should be 2/1/3/3/1
-
In R&D research the following:
- Rifle lvl 1
- Uniform lvl 1
Chapter 3
- Deploy a Shocktrooper (be wary of Alex has he can trigger a potential) in the western most spot
- Run to the enemy base going OVER the sand bags to ensure distance is maximised
- Grenade Command Shocktrooper out of base and kill regular one
Chapter 4
- Deploy an engineer
- Use defense boost on engineer and run to the destroyable wall ahead
- Destroy the wall with grenade and bait the shocktrooper behind it into blowing up the explosive barrel
- Get to base healing yourself on the way
- Use the last 2 turns to grenade the two enemies out
Chapter 5
- Deploy 3 leaders in the northern base (can deploy the other scout too for speed sakes)
- Defense Boost Alicia
- Run Alicia all the way to enemy base's rear entrance
- Run straight across the base courtyard and use grenade to blow up crates
- Move towards target camp whilst Shooting commander scout (you need 10/15 shots to hit)
- Headshot the 2 elite shocktroopers whilst moving towards base
- Movement is really tight here so be careful
Chapter 6
- Deploy Alicia
- Defense Boost Alicia
- Run Alicia in a beeline towards base, healing as necessary
- Try to run directly between the 2 tanks
- Grenade the shocktrooper out of the base
HQ 2
-
If you didn't get Yoko or Theold then go grab them
-
In Training Field level up the following:
- Scouts to level 7
- Shocktroopers to level 4
- Lancers to level 8
- Snipers to level 3
- Your totals should be 7/4/8/3/3
-
In R&D research the following:
- Rifle lvl 2 & 3
- Mags lvl 1 & 2
- Lancaar lvl 1 (NOT 2)
- Sniper lvl 1 (I like to get 2 as well for a potential end game proc)
- Uniform lvl 2 & 3
- All 3 Left and the Central upgrade in Body Enhancements for tank
- All 3 Attack Support upgrades for tank (equip them all as well)
Chapter 7
- Deploy Shocktrooper, Largo and Yoko and/or Theold and an engineer
- Run Shocktrooper up ramp and kill all enemy troops (double kill is possible)
- Ensure shocktrooper is out of the way
- Move relevant troops behind the wall between the trench and the Batomys
- Wait until the tank's engines are exposed
- Use Demolition Boost on Welkin
- Have Welkin use first Mortar shell and aim at the top of the ladder (best to use video for spot)
- Have Largo run behind the Batomys and run around the base/up and down ladder until Tank Slayer procs
- Fire 1 shot at the engine on the back
- Repeat this process twice on the engine on the Batomys' right side
- Have Yoko (or Theold if no Yoko) repeat this process (1 at back and 2 on left side)
- Have Welkin fire second mortar in the same manner
- You now need 5 Tank Slayer shots on the Batomys' body to destroy it
- You will probably need your Engineer to restock 1 or 2 of your lancers (depending on initial deployment)
- If Theold has his Anti-Armour boost AND Tank Slayer on 1 of his shots you don't need to restock and can use Welkin instead of 2 Tank Slayer shots
Chapter 8a
-
Turn 1
- Move Alicia up the path and kill command scout
- Move Alicia further up the path and stand behind the second last tree on the embankment (see video)
- Move Welkin up hidden path to the right and as you run just past the flower you can activate it to heal Alicia. Afterwards run Welkin to bridge
-
Turn 2
- Move Welkin across the bridge and follow the path west dodging 2 security lights. You should end up just next to another flower
- Move Welkin forward dodging the light and using LOS to avoid the named shocktrooper. Kill the scout (grenade is the standard), turn around and head down the firefly path.
- Move Alicia across the bridge taking advantage of a grenade boost and then retrace Welkin's steps
- Important to note that getting seen by certain searchlights can ruin the mission
-
Turn 3
- Use Alicia to follow Welkin using the long grass to hide from the search light (2 turns)
-
Turn 4
- Move Welkin to the end
- Move Alicia to the end
Chapter 8b
- Deploy Leaders and other Scout
- Move Welkin back to tank (take a left past enemy base and along the river bed)
- Use Edelweiss to block the enemy tank (see video) and shoot the wall behind the second tank twice
- Use your scout to run the right (hugging edge) and ONLY if you have Power Scout active, shoot the enemy in the base and take it
- Due to the risk here safety saves are definitely worthwhile
Chapter 9
- Deploy shocktrooper to the north and then all the leaders
- Demolition Boost shocktrooper and move him forward towards the APC but use the big box for cover
- Step out just besides the box and target the tiny exposed bit of radiator
- An alternative strategy is to use damage boost and get closer for more accuracy
- Refer to existing videos for positioning
Chapter 10a
- Deploy all leaders (and other scout for faster menuing)
- Turn 1
- Move Welkin max distance killing scout with MG
- Move Welkin max distance killing scout with MG
- Move Welkin max distance and mortar crates near building ahead to kill shock trooper (see video)
- Turn 2
- Move Welkin max distance and try for potshot on tank ahead on bridge
- Move Welkin max distance and then mortar the gable end of the building for double kill (see video)
- Move Welkin max distance and shoot the enemy tank
- Repeat previous (but do not get caught in light) if the potshot earlier missed Turn 3
- Move Welkin max distance and MG lancer (not getting the kill isn't end of the world)
- Finish the job on the lancer and move on ramming the lancer out of the grass
- Potshot the enemy tank on the bridge (see video) and reverse to be just out of sight line
- Use MG to kill lancer rammed out of grass Turn 4
- Move across bridge, killing enemy tank (watch out for mines!)
- Drive to end
HQ 3
- In Training Field level up the following:
- Scouts to level 12
- Shocktroopers to level 8
- Snipers to level 8
- Your totals should be 12/8/8/3/8
Chapter 10b
- Deploy Alicia
- Run Alicia to the second bridge (out of LOS of the Train gun) and ensure she's healed up
- End Turn
- Move Welkin forward until sight lines appear
- Use Welkin to blow up Makeshift bridge (you have about 4 chances before needing to reset)
- Use caution and defense boost on Alicia and run her to the elevator
- After disembarking elevator run to next one (make sure to switch elevator on first)
- Cross bridge and shoot the bomb on the bridge struct
HQ 4
- In R&D research the following:
- Uniform lvl 4, 5 & 6
- Both middle column upgrades in tank body
Chapter 11
- Deploy Alicia
- Run Alicia just past the MG emplacements by hugging the left and hide after sight lines disappear (heal if necessary)
- End Turn
- Defense Boost and Caution Alicia
- Run towards enemy base healing when you drop below 120 health (see video for best route)
- After passing tank barricade after gauntlet heal up again and hug left on way into enemy base
- After entering base stick to right and hug wall
- When you reach the little step in front of building you're hugging use the grenade launcher to knock Trooper Elite out of base
- You can use LOS to force enemy tank to kill scout elite when in camp
Chapter 12
- Deploy Alicia
- Defense Boost and Demolition Boost on Alicia
- Run to enemy base and grenade sniper out
- Shoot Heavy AT Cannon
Chapter 13
- Deploy Alicia in western base
- Run Alicia north east (see video) into enemy trench (heal up on the way)
- Kill the shocktrooper round the corner and move up to the T-Junction just past him
- End Turn
- Use the grenade launcher trick (see video) to displace the 2 troopers
- Run through and capture base
- Depending on risk either immediately end turn and defense boost Alicia or leg it through the open gate
- Demo boost Alicia and run up to enemy camp behind Heavy Tank and shoot its engine
HQ 5
- In Training Field level up the following:
- Shocktroopers to level 11
- Snipers to level 15
- Your totals should be 12/11/8/3/15
- In R&D research the following:
- Mags lvl 3, Clip size 5, 6 and 7
- Equip the Gatling Gun for the Shamrock
Chapter 14
- Deploy Scout
- Move Scout forward past the the shock trooper to just near the ramp leading up to bunker (see video)
- Move Largo twice towards where the Elite tanks will spawn (see video)
- End Turn
- Move Largo Twice again
- Use Demolition Boost and Penetration on the Scout and have them capture the base
- Begin moving scout towards other tank
- Destroy 1 tank using Largo Missiles
- Destroy the other with 1 round of body shots and 2 rounds of engine shots from the scout
Chapter 15a
- Deploy Alicia
- Have Welkin use smoke bomb just behind the gun emplacement
- Run Alicia along the train track through smoke to activate the first signal, then run her to left and hide in grass
- End Turn
- Caution and Defense Boost Alicia
- Run her around the side of the fortress wall but don't run all the way (cutscene triggers)
- Run to second signal and activate it
- Be ready to heal if Valkyria doesn't trigger as the damage is super from the wall guns
- Activate final signal
Chapter 15b
- Use Welkin to fire smoke just in front of trooper elite on the right
- Move Shamrock into smoke, back out to the sight lines and then back in again and gatling gun Selvaria
- Repeat moving shamrock out of smoke to bring up sight lines and then move back in again and gatling gun
Chapter 16
- Turn 1
- Move Welkin 1/3 of his stamina guage and launch a smoke default distance ahead of you
- Turn 2
- Move Welkin twice blowing up both cannisters
- Smoke bomb the shortest distance and move into smoke
- Turn 3
- Destroy the tank barricade and move forward maximum distance
- Shoot smoke and move into it
- Turn 4
- Destroy the tank barricade and move forward
- Launch smoke and move into it
- Turn 5
- Move forward, destroy left cannister and move past the tree
- Destroy right cannister and wait until you win
Chapter 17
- Deploy Alicia, Scout and Rosie in top most base
- Deploy shock trooper in forward most position of middle base
- Deploy Largo
- Use Demolition Boost and Penetration on Shock Trooper
- Move him towards tank (see video)
- You should make sure you are just out of range of tank interception fire
- Aim for base of tank's turret and it should go down in 3 turns
Chapter 18a
- Position Alicia and a male shocktrooper in the 2 spots nearest the Shamrock (make sure shocktrooper is further forward)
- Use Welkin to destroy the weak armour plating and move him towards others
- Use smoke on the group and hide in it (aim just beyond the further unit)
- End Turn
- Demo boost and Penetration orders on Shocktrooper
- Run Shocktrooper up ramp and up all the ladders
- Destroy booth heat sinks (there is a spot which lets you hit both so refer to video)
- Move forward a bit and make sure you can destroy the Valkof in 66 shots and then destroy it
HQ 6
- In R&D max out the clip size research for the Mags
Chapter 18b
- Deployment order: Alicia, Male Shock 1, Male Shock 2, Male Shock 3, Largo, Sniper, Rosie
- Penetration order on first shocktrooper, destroy the tower and move up towards max (using tank as cover)
- Second shock trooper move up next to first but a little behind and destroy the second tower then move forward a little
- Use Sniper to kill 3rd tower
- Use Shamrock with Erma T1, move up and shoot max for damage exploit
- Use all units attack and attack with Shamrock Gatling Gun
- GG
NG+ ruling change
Following a community vote that took place on August 7th-10th, it was decided NG+ rules would be altered to permit visiting the HQ to adjust party members and equipment beforehand. Resetting in order to get the desired character layout used to be the major RNG-borne timesink of the category, hence t
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