I saw your last online status, so because of that I'd like to appeal for a mod. I'm currently a mod in one other game (which is a Papatka game). That includes some moding experience and knowledge about the franchise.
Hope you see this lol
New timing method
The time used to stop when there was no HUD and loading screen fade-in could be seen. I took two runs and compared them frame by frame. I have noticed that HUD disappearment didn't match up.
After collecting all cards the game goes back by 1 frame after a while and then stays like this or goes 1 frame further (which could suggest that the level was finished actually there)
As of now the loadless time will stop on the 1st frame of collecting a card. It is (I think) the most secure option
The rule does apply on the final level.
All of the PBs will be retimed
If you manage to run this game, you can experience some issues (levitating, clipping trough walls) To solve that, you might need to change the following words in configPlayer text file and replace them with broken ones (configPlayer is located directly in the installation folder)
Words: wysokość, położenie, prędkość
We have no idea why this happens. Sometimes even repairing that text file doesn't solve the problem.
Didn't really expect someone will try speedrunning this game