and i used to run crash 3 on psx fin for a long time before switching to console. i can tell you first hand the differences in gameplay are very insignificant. there is hardly a noticable difference at all. so unless like someone can find an emu only glitch or otherwise show me a huge gameplay difference, i dont see why the emu is being described as horribly innaccurate to the point where it needs to be banned.
so like on emu, an increase of something greater than 0% to like 0.01% doesnt really matter cause the effect is insignificant, and its not really noticable, and people shouldn't really care. but if that increase was to like 15-20% then suddenly theres a big noticable difference and it should be banned. ya feel me?
well that is a difference in gameplay i guess. so now all i have to say is, i disagree with the threshold at which an emulator is too inaccurate to be legal. if crash moved at like 1.1-1.2 times the speed instead of 1.01 times the speed then imo that would be grounds for banning it. but imo 1.01 times the speed isnt that game breaking enough, espcially because emu doesnt gve runners a net advantage over console runners.
yes but there still hasn't been any discussion on how accurate gameplay is.