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тема: Maniac Mansion
Finlandfirefyte1 month ago

After the next version of ScummVM (currently 2.8.1), you can turn the crack on/off via the optional enhancements:

https://github.com/scummvm/scummvm/commit/f75b273b59a4b64c2bfb31daf89dc40657b1dead

Thanks to Bosca.

MilkToast нравится это
Finlandfirefyte1 year ago

If necessary, you can also ask me on discord.

тема: Maniac Mansion
Finlandfirefyte1 year ago

Inventory things: The inventory scrolls up when changing kids, so when you fix the wires, you can just type (while on the wires): V L enter enter (you can continue it with F3, T, enter enter with the same cursor position) Also, getting the card key later, makes this already available, rather than having to scroll down (J twice)

тема: Maniac Mansion
Finlandfirefyte1 year ago

Alternative: get caught after done upstairs in green tentacle room, sac kid 2 to edna in kitchen. Leave dungeon with 1,get key, outside to open grate, continue as above.

The delay in the doorbell and getting caught is just that I can't get green tentacle skip first try...

MilkToast нравится это
тема: Maniac Mansion
Finlandfirefyte1 year ago

I was looking into running this as a part of a DotT: remastered run, so I had to figure out a route that doesn't have inner lab door mod, but that I could use. Mike's V1 run obviously has fast movement which doesn't work in V2, so I can't get caught and get all kinds of stuff. Also, I think it doesn't let me go upstairs a second time if someone is caught, but this route seemed OKish:

The only thing missing is when you need to get the package, so that it's available to use the doorbell again later. If you hear the doorbell, just use your outside character to pick it up (my first test run had it around the pool emptying time).

Edit: 28.11.2022 Changes: dumping kid in the kitchen for basement, other changes based on Mike's recent run.

Kids to door (F)1-> pickup mat 1-> use key in door 1 & 2-> go inside 2 -> go kitchen (to get caught) 1-> upstairs, left door, get paint remover, through security door, upstairs 1 -> run past green upstairs, enter first door (change kids back and forth to allow movement upstairs) 1-> left side of room, up ladder, get yellow key off right wall 1-> go down, go to fourth room use buff machine 1-> go to room with green tentacle (F)3-> ring doorbell (F)2 -> go to loose brick, press loose brick once 1 is caught (F)1 -> exit, get silver key 1-> go to open outside grate (F)3-> go to valve via outside 1->pool (silver key on door) (F)3-> open valve (F)1-> get key and open radio, leave pool (F)3-> close valve (F)1-> go through gate, open garage door, unlock trunk with yellow key, get tools (F)3-> go inside, go to basement door (F)1-> on the way back, use batteries with flashlight, turn on flashlight while moving 1-> open basement (F)3-> go basement (F)1-> go to wires (top floor rightmost door), use paint remover on splotch, green tentacle skip again (F)3-> go to fuse box, open it, turn off fuses (F)1-> fix wires with tools (or use tools with wires) (F)3-> turn on fuses 3-> go outside get package, ring doorbell (or wait for doorbell to ring and then get the package, around 6min 9s from start) (F)1-> wait 5s, get hamster+card from third room (F)1-> get caught, Ed's room, third door (F)3-> go outside, prepare to ring doorbell

ALTERNATE 1: (F)1-> open outer lab door, give everything that isn't the card key and yellow key to kid 2, wait for arcade cutscene 1-> open lab door Lab combo #7572 / 5858 / 3301 / 8640 (F)3-> ring doorbell

ALTERNATE 2: 1-> open outer lab door, give kid 2 the yellow and card key before arcade scene, wait for arcade cutscene 2->open lab door (combo above) , continue with kid 2 instead of 1 (less inventory scrolling) (F)3 -> ring doorbell

(F)1-> go inside lab, wait for cutscene, skip scene, go past tentacle opening the door on the right 1-> use card on door, open locker, get suit (if your version has the killing beams) 1-> go through door, turn off switch 1-> get meteor, put it in trunk, close trunk, yellow key in rocket

MilkToast нравится это
тема: Loom
Finlandfirefyte1 year ago

Honestly I never found any differences really with the options.

Finlandfirefyte3 years ago

Hello everybody,

This stems from a discussion present on the speedy adventures discord, that notes how different the load times can be from runner to runner.

What I propose is that we add a field (and ranking) based on in game time, to level the (hardware) playing field.

I have a script created that works with DoTTR GoG/Steam (I need a windows store version to test with) that enables tracking of time in livesplit.

This method is now used in Monkey Island 2 Special edition.

For those interested, you can find the script here (current version:

And here (development version with some save/load support and better handling of the menu):

https://raw.githubusercontent.com/ffyte/LA-adventure-remake-autosplitters/master/lar-splitters.asl

https://raw.githubusercontent.com/ffyte/LA-adventure-remake-autosplitters/saves/loads/lar-splitters.asl

You can check out my bad run as to how it works.

AlphaPiAlpha нравится это
тема: Loom
Finlandfirefyte5 years ago

I added a note to the resource page, that it's only for the VGA version.

EGA actually has randomized drafts (from a set list).

LMMotoss нравится это
тема: Loom
Finlandfirefyte5 years ago

Great! I have a run coming up at Speed Games United in Helsinki in August, and I can add that to my practice runs.

LMMotoss нравится это
Неизвестно
Finlandfirefyte5 years ago

What are the prospective times, or is it 24/7?

тема: Loom
Finlandfirefyte5 years ago

No problem, enjoy whatever you are doing.

MilkToast нравится это
тема: Loom
Finlandfirefyte5 years ago

So, a proposed all drafts route: Get distaff open egg get night vision open sky use night vision get straw to gold use straw to gold (and not gold to straw!) get dye use bleach get book of patterns (I'm not sure if you can ignore this on expert!) get empty leave island get twist untwist get invisibility use invisibility get sharpen get terror use terror get sleep get heal use dye use gold to straw use sleep use night vision get reflect use empty use untwist use wake use reflect use open (cell door) use fill use dull use open 'Bye cobb' use close use heal use close use close use close use unsilence use uncook use unmake use transcendence

This is all off the top of my head. And should acquire and use all the drafts at least once.

Unused variants: sharpen, twist

тема: Loom
Finlandfirefyte5 years ago

We could also have a 'busybody %', where you just do everything.

тема: Loom
Finlandfirefyte5 years ago

Either we have interact with every object or collect (and use) all drafts (at least once). Running back and forth on the weaver's island isn't all too interesting, so I would be more inclined for a collect all, use once. But also require the book of patterns (which I think you don't pick up on the higher difficulties).

BTW: 22.Reflect = Rusty (wake up) (mandatory) any draft will work.

тема: Loom
Finlandfirefyte5 years ago

100% would be collect and use all drafts, fill the cup, wood box, heal in all rifts, open the oyster what am I missing? Pick up the book of patterns (I think)?

Also would require using undye in the dye tent. Empty the pool...

тема: Loom
Finlandfirefyte5 years ago

You can compare it to your amiga run to see if it moves too fast, but the corridor test says that dos box cycles shouldn't make a difference.

тема: Loom
Finlandfirefyte5 years ago

I have a new EGA run... stay tuned...

тема: Loom
Finlandfirefyte5 years ago

Ok,

I'm going to necro this thread for a second.

I did a low 27 EGA run with scummvm just now, and I have an idea about the versions a bit.

EGA is probably slightly faster overall, due to text skipping (vs. dialogue that cannot be skipped or hurried up). SCUMMVM, with both EGA and Steam were slower in the hall walk on my machine, while on 'native' steam and dosbox, it was about the same time (~just under 34s). So until someone tests the hall walk on another machine on scummvm, I wouldn't recommend it.

I'll get my run submitted once my video is up.

Also see (or the full video of the stream):

тема: Loom
Finlandfirefyte5 years ago

Rules added, leader board reorganized. Let me know if I missed something.

тема: Loom
Finlandfirefyte5 years ago

Go ahead and do what you think is good.

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