Hello,
Recently after much discussion between the current Top 3 runners, we’ve decided to change when we end the run’s timer.
Previously, one would stop the timer once the characters hand touches the floor in the final cutscene. This takes place 1 minute and 35 seconds (almost exactly) into an unskippable cutscene with no gameplay afterwards, making it pretty arbitrary. Now we will be ending the timer upon interacting with the cryopod (pressing F). It was a fun and sentimental time to have for a while but as this game grows and the time gets lowered, we’d like to have a more accurate display of how long it takes to beat this game through playing it.
Since there’s only like 10 runs on the leaderboard, I will go through and deduct 1:35 from all times to accommodate this new change. The next time we’d have an adjustment to the timing that I can foresee is if/when and auto splitter is made but that wouldn’t be as important or impactful to the leaderboard.
Thank you for understanding, feel free to message me or reply with any comments, questions, or concerns.
After the setup for Tombaugh Boing skip that DillyDogz19 shared with me, I managed to clear over the invisible platforms above Tombaugh's roof and walk towards the transmitter and then right at the drop off and managed to get myself onto the ceiling of the control room in the hostile ASE section, using an open corner to drop into the room, this kept the low moon gravity for the rest of tombaugh and I was able to do what I would like to call "battery skip skip" where I didn't have to get the batter to jump up the stairs and let the monorail fall before the reactor section. More experimenting coming soon.
Here's a skip I've been workshopping for a bit but finally was able to do. Once you leave the monorail to enter Tombaugh, you can make it over to that small ledge and climb over the cliff walls. Only if you get it first try though haha.