All achievements takes a while and is probably not so attractive to a lot of players. Some ideas I've had that I think are at least more accessible are categories such as
Level 10/20/30/40/etc: Fastest to get to a certain level.
Kill Count: Fastest to get to 1,000 kills, for example. Could be less, or more. Whatever people think would be fun.
AFK: This one is tricky, but I love the idea of completing the full 30 minutes, and having the timer go only when the character is standing still. Whoever can beat the level with the most time standing still wins.
These categories are likely going to be separated by character, stage, and probably have the rule of no power ups on (so people can try and run instantly).
Thoughts?
I feel like the any% w/o MAJOR glitches is still spoiled with the retry glitch in level 1 and now double jump. And considering those are really the only glitches use, I think it would be more fun if we had just a natural category that didn't utilize glitches at all. Straight up platforming. Thoughts?
can you explain it more in terms of like, inputs? when do you grab the window, how long do you hold jump for, when can you let go of the window and/or jump?
I want to speedrun a game that is not on this site? How would I go about the game being recognized/searchable so times can be submitted?