Great for an early run! It's clear you're having a good time, I'm excited to see your future growth in this game! <3
On further review, it appears that deaths and resets do not stop the clock, and the timer continues during those loads.
Considering these facts:
- A future update may stop the clock for deaths/resets,
- Retiming for bosses sets a precedent that we would retime for future IL timing changes as well,
- A change of IL timing standards would require reviewing entire runs and not just frame-counting boss fights,
- The community has been fairly active in smashing barriers by margins larger than post-boss loads,
- The top-level of this community has been fairly consistent in reducing deaths/resets,
I believe we should not retime runs for versions predating v1.2.1.2.
This would not be the first time a new update changes standards in a way that could affect times (most notably W4-Boss in Early Access versions of the game where the slingshots did not spin), so there's precedent for this decision. Additionally, we have already noted versions as a variable which can be sorted by users, and we can make a note in the resources that explains changes between versions that can affect timing.
Any thoughts/objections?
This run set a new WR for W5 Boss! Going to add that later :)
Also, quick sidenote - when I uploaded the blank Any% splits, I forgot to take my custom icon out of the header - feel free to replace that with whatever you wish ':)
Congrats on a fabulous run, on sub-31, and on 3rd place! I'll have these times added to the IL spreadsheet and resubmitted to the Levels boards shortly. You're right that there's definitely room to grow, but that goes for all of us - no one has had a deathless run yet... ;) Great progress and good job again!
While reviewing a run, I noticed a new change in v1.2.1.2 that could affect timing! The timers in boss levels used to continue running until fade-to-black, they now stop at the moment of death (final lever pull, slam into wall, final chip collection, popped out of computer).
This will make IL record-keeping much easier, as the fade-to-black used to be over a moving number instead of a frozen one. This will affect some records, but thankfully, the database has few enough entries (and they are all notated with version number!) so I can go in and manually edit them to the new standards once I have hard numbers (this includes ILs on the spreadsheet and on SRcom).
This will also impact existing any% runs, since the pausing of the boss timer also pauses the overall timer - by my brief estimation, this could save approx 11sec over the course of the run! Since no existing any% runs hold their position on the leaderboard by that margin, I'm inclined to not retime by new standards just yet, but I'm open to input and opposing arguments.
(I'll doublecheck these numbers more scientifically later, unless a dev can provide some insight, but for those curious, it looks like the difference is approx 4.2sec on boss 1, 0.75sec on boss 2, 1.5sec on boss 3, 1.6sec on boss 4, 0.9sec on boss 5, and 2sec on boss 6.)
I think we can straight up delete the 100% category for now
I'm not opposed to archiving it for the time being, and reimplementing if there's interest in the future. The biggest issues (aside from being long) is the save deletion requirement and the RTA timekeeping which throw off the cleanliness of other category rules. I'll get that taken care of now before the USC Marathon showcase tomorrow.
if you clear a level and you missed the soul, your run is basically over since you cannot go back to the level you just cleared
The "accidentally clear a level without a soul" issue would be present in 20 Souls as well in theory, it just wouldn't be at quite the same scale. Correct me if I'm wrong, but in practice, I don't believe the souls are anywhere near the doors in such a way where an accident could happen like that.
Maybe we would need some sort of toggle in game in the speedrun screen to restart the current level if the soul has not been collected.
Now that's a fascinating idea! My concern has been making more work from the devs, who have been so gracious with their time and implementing other quality-of-life fixes - but if you think it's feasible (perhaps the Soul unlocks the door?) then I'd be down for it.
I may do a few 20 Souls runs in W1 next week just to try it out, y'all are welcome to test as well, could be good for gathering feedback. They can still be submitted to ILs, and if we create a category, we can submit them to SRcom later too!
Hey there! I've added the times from this run to our new IL spreadsheet as part of our recent category cleanup, and wanted to ask if I can also submit this run to the new Level categories on your behalf to help fill those new boards up?
Thanks! (And great run - showed me a lot of cool new stuff!)
Collecting Souls quickly could be a very fun skill to develop, but there was no good showcase for it, since only two categories required Souls:
- Individual Levels, which used to be unwieldy and are now less prominent
- 100%, which is intimidating, a big commitment and a long run, requires save deletion, and runs on RTA (which breaks convention with every other category on the board)
With the recent category cleanup complete and the IL spreadsheet created, I was thinking about ways to bring Souls back to the SRcom boards in a cleaner way than before and had two ideas.
- A Levels category called "20 Souls" - just like "Base Levels (01-20)" but with the requirement that a soul must be collected in all 20 levels.
- A Full game category called "120 Souls" - 100%'s little cousin; the Speedrun mode with "Whole game" selected, "Include bosses" off, "Include races" off, "Include apocalypse" off, and the runner must collect all 120 souls during the run.
Both of these categories would feed nicely into the new IL spreadsheet so we can get some Soul IL data, overlap/compliment each other without overlapping other existing categories, and do so in a way that maintains the cleanliness of the leaderboards. I could see 120 Souls being a bit overwhelming and seeing zero submissions, but if that's the case, then we could reevaluate 100%'s presence on the board for the same reason.
Are either/both of these categories something y'all would be interested in running? Do y'all have other ideas/suggestions?
Hi Toniob! Yes, the spreadsheet is ready for new submissions, and the link can be found on the resources page! Alternatively, you can click here for the submission form.
If you're in the mood for a slightly longer run, you can also complete Single World or Any% (neither of which require Apocalypse levels).
Welcome to this fantastic fast platformer, let us know if you have any questions, and looking forward to seeing you around! <3
Marthmer's All Levels run has been resubmitted (by me) as 6 separate 01-20 runs, each with a link to the original All Levels (legacy) run in the description. Several other Single World runs have gotten similar treatment (resubmitted as separate 01-20, Boss, and Bonus runs) as part of the conversion of "Single World" from a category with 4 subcategories to the Levels section.
As part of that same cleanup, the former ILs have been converted to a Google Spreadsheet which lives in the Resources section here on SRcom, easily accessible and editable by mods, before the ILs (with the exception of Boss/Bonus) were archived on this site. This conversion was discussed in more detail here.
While I have done a fair bit of planning and triple-checking to ensure a smooth transition, if anyone notices any weird hitches in the system that may have been a result of the category cleanup, please let us know so we can address them!
Consolidation complete! Boss and Bonus ILs have been converted to their new categories, and all ILs have been moved to a Google Spreadsheet that includes links to the archived runs here on SRcom.
The new structure: 12 Levels, one for each world, and 3 subcategories for each (Level 01-20, Boss, Bonus Race). The boss/bonus categories will remain empty for Apocalypse worlds (unless the devs cook up a sudden surprise), but this is much cleaner than the old setup.
In addition, I've converted all the existing Single World runs and Marthmer's All Levels (legacy) run into 01-20/Boss/Bonus runs, and added those Boss/Bonuses to the IL sheet, so the boards are already somewhat populated! There are links in all the run descriptions to the original runs. (If I have the time/energy, I may generate some more 01-20/Boss runs based on the any% runs that have been submitted as well.)
I operated on the assumption we'd want to preserve existing runs in whatever way possible as we archived categories. If any runner is uncomfortable with the runs I've generated/submitted on their behalf, I will gladly take them down on request.
Let's see what we can cook now that we've got more direct/visible competition. :)
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "With soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!
For archival purposes, this run was performed "Without soul"
This level is being archived on Speedrun.com. We're moving Individual Level data to a new spreadsheet!