I think that the single episode categories and the 'All Episodes' category should have 2 sub-categories: Helmets/No helmets (just an idea lol). No helmets would be fun to run as you wouldn't have to grind for coins all the time in order to buy the helmets. It would be interesting to see just how fast wipeout episodes can be completed without the use of a single helmet. Whether this should be done in IL's or not idk. Just an idea that I think would be cool.
This is a great idea and I'm totally behind implementing it into fnaf speedrunning. I have an idea for another shorter category. I don't exactly have a name for it but you basically play from night 5 all the way to custom night 4/20 mode. You can obviously play from night 5 with the "continue" feature in fnaf. I think this would be a nice, shorter category for experienced players that saves the boredom of playing from night 1 to 4 (although you could argue that night 4 is pretty much or near enough in the same difficulty as night 5). The length of this category is about 30mins (excluding legacy, idk how long it'd take to do it on legacy). Overall, Death% is a good idea, in a game where category ideas are hard to dream up. It's nice to see a new category in fnaf speedrunning. Whether you should keep GF% idk.
Thanks for the responses guys. SMB is really interesting and the way it works. So I gather that a 4:54 would be inevitable without 21 frame framerules maybe even a low 4:54 or a high 4:53.
Would the WR be faster or slower if framerules weren't 21 frames but 1 frame ( like most games nowadays). It probably would be faster but by how much?
@Bruh_without_a_f Yeah making balanced and fair rules can be a challenge especially in games like this but the community will be very happy once it's all finished and done with. Great to hear all the progress in fnaf speedrunning.
@Halo I agree with removing load times. I don't mind how long this takes as this is a big project and I'm glad to see the moderation team at work to improve the FNAF speedrunning community :) Looking forward to seeing the new updated rules!
I agree with separating mobile legacy from current patch as I myself have speedrun fnaf any% on mobile and nights are much longer in recent patches or 'the current patch'. I'm not sure about GF. If you remove it there'll be fewer categories in a game where it's already very hard to think of any other possible categories and speedrunning this game is already quite limited apart from beating the game either normally or until 2 or 3 star is acheived. If you keep it, people would still probably speedrun it but it's still very unfair and doesn't have a clear set of rules which is impossible to establish (from what I've read from this post) and speedrunning shouldn't have categories where it isn't fair for everyone. As for why some times are longer than others on pc, I positively think it's simply down to loading times at the start of the run when you go into Night 1 and in between nights also (most likely depends on what pc you have). Obviously, this wouldn't apply to night 5 as timing stops on the first frame of the '6am' screen but it's different for 2 star and 3 star as you might have to be good at transitioning from night 5 to night 6 and loading times will again be a factor in those categories. I think GF should probably be removed. Overall. I agree with the moderators and thanks for not letting fnaf speedrunning die lol.