Темы
California, USAQuantam5 years ago

My new project is at the point of showing off: a Blaster Master randomizer. While I could give a list of what is randomized (in fact I had done just that before deleting it and writing this sentence), I think it would be more fun to try it and discover for yourselves.

https://drive.google.com/open?id=1Gw2qAiV6WbOb0h9ATmXjitzuDwHBBd0z It requires the Blaster Master (U).nes ROM, with CRC32 52bcf64a.

There’s a lot more I’ve had planned from the beginning, but ran out of time to implement stuff before this weekend. There’s a bunch more I intend to randomize. I’d also like to fix some bugs and exploits in the original game. The title screen also needs to give the seed number and options, for use in competitions. And finally, the entire GUI was made in a few hours prior to release, and could use some more polish.

SubStylee нравится это
California, USAQuantam5 years ago

Two questions.

  1. Does anybody still run this? Would there be enough interest to justify the effort to make a Blaster Master randomizer (yes I'm talking about myself, not suggesting "somebody" should do it)?

  2. Is this game even feasible to make as a randomizer version? While answers need not be limited to this, one thing I'm particularly concerned with is how many dead end overhead zones there are; would randomizing boss locations within zones make runs unreasonably long?

jellyd0ts нравится это
California, USAQuantam5 years ago

Trying to get an idea of whether it would be worth the effort to make a (better) Metroid II randomizer based on EJRTQ (http://www.romhacking.net/hacks/4388/)

California, USAQuantam5 years ago

Aaaand beta is live. There are still a couple things I want to fix before leaving beta (see readme), but it's fully playable. I'm starting to work on fixing the screen fade issue right now, and should have it fixed today or tomorrow. If I can ever find a way to reproduce the other issue I will be all over that.

I didn't get an answer to whether it's allowed to post links to ROM patches, so I guess we're gonna try it and find out.

https://cdn.discordapp.com/attachments/490065800225488916/519356964724277248/m2ejrt_fix.zip

Please give it a try and let me know if you like it and whether you encounter any issues not mentioned in the readme.

Oh, and if you make any YouTube videos of runs, post them so I can narcissistically watch them.

California, USAQuantam5 years ago

Hi, all.

I'm in the middle of making a colorization of Metroid 2 (see for work in progress teaser). I'd love to see it eventually used by the speedrun community, and I have some relevant questions.

First of all, does the speedrun community use colorization mods at all, or is it entirely orthodox? And if so, what requirements might that place on my mod? E.g. the GBC has hardware that allows it to copy data into graphics memory much faster than the GB, and I may later on take advantage of this for loading during screen transitions. Would this be an issue for use of it in speedrunning, as it would be faster than the original (e.g. each screen transition that involves a fadeout could be 0.5-1 second faster)? Any other issues I should be aware of?

California, USAQuantam6 years ago

While reverse-engineering the MMX2 password system (a recent continuation of work I did with less technical means 15 or so years ago) I came across something I haven't seen mentioned on sites like GameFaqs.com or a quick scan of Google. I figured the speedrun community was probably the only remaining active community for a 25 year old game, so I'm posing the question here.

In addition to the well-known method, Ken's Shoryuken in Mega Man X2 can be obtained by combining a password with a specific button combination. On the password entry screen, set the password to one of the following: 1172 3367 6182 3246 (all obtainables except Zero parts, plus the Shoryuken) 8377 8143 6822 7651 (all obtainables plus the Shoryuken)

In order for the Shoryuken part of the password to work, the password must be submitted by holding down-left, R, B, and Y together. First move the password cursor to the bottom line of the password (above Start), then press and hold down (which moves the cursor to Start), left, R, B, and finally Y. This was tested in emulator using "Mega Man X2 (USA).sfc" (SNES, CRC 947B0355).

Is this something known to the MMX2 experts, or is this a world first discovery?

bjw, Tchy, и sharivan нравится это
О Quantam
Вступил
6 years ago
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5 years ago
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