I'm not sure, but most of the levels I am thinking of have some kind of moving platform
For sure the platforms movement is based on the map itself and not level reset... We should use that info I think.
well the whole thing is a map but what I'm saying is maybe the melons are reset when you move to the different levels, can you try taking a melon from a level that you can see from a later level and see if the melon is still there? I bet they are all being reset at the start of each level. ..
Yeah or do a run and cut the exp bar out of the run into a chopped up run
Yeah you're right about the rotations being offset by 90 degrees. Looks good though, The only thought I have is if melons are spawned with map or if they're spawned per level, since they reset when the level starts right? so maybe they're spawned in when the level starts which means it wouldn't change. Not sure though.
I don't really understand, but if it makes sense to you give it a shot, once I see it I'll understand :)
That may work - but how do we know the angle of the melons initial position?
@MertenNor, Best thing would be to pick a map like Summit, then figure out all the cycles (moving platforms, spinning platforms, etc) how long each cycle takes, and figure out at what point the cycle starts on the map so then we can verify existing runs that way
yeah that's a good point.. so much work, any volunteers :P ?
@bill_play3 that's a good idea, any clue how to actually figure out the timing? you'd need a wr pace run to the cycle parts and then watch them from that point onwards to map it, right?
I thought of some rules and then checked this and we had the -EXACT- same ideas, so these must be good rules :)
Thanks for the suggestions I've added it!
oh this is minigolf, I see. sorry thought this was ballrace - yes we need rules....