Темы
Starting the timer is clear, but in order to have a better understanding on when to stop the timer, I think it would be good to have the rules revolve around the last action done by a player. I have the following propositions:
- Chapter I - activate the dynamite switch
- Chapter II - kill the last enemy in the docks - confirmed by Ray's voiceline "We did it!"
- Chapter III - up for discussion, but I think the start of the cutscene is a good point to stop
- Chapter IV - camera lockout
- Chapter V - defeat Devlin's bodyguard in a duel
- Chapter VI - activate "Head to the meeting with Mendoza"
- Chapter VII - cutscene of the brothers and Barnsby riding horses begins playing
- Chapter VIII - reach the hideout
- Chapter XI - screen fades to black
- Chapter X - screen fades to black
- Chapter XI - cutscene of going down the waterfall starts playing
- Chapter XII - dynamite detonates
- Chapter XIII - bell falls
- Chapter XIV Thomas - defeat the bandit in a duel Ray - reach the objective at end of the tunnel
- Chapter XV - defeat Barnsby in a duel
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О Kubenko1337
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