I suggest that the console version of The Sims is separated to its own game in SRC. The console version and the PC versions are completely different, and thus it doesn't make sense to have them under the same game on this site. Currently there exist categories that are only possible on one of the version (Get a Life mode, Tutorial) which is one of the indicators why the versions should be better separated.
As a runner of the console version, the current state of the boards is not very supportive since most of the elements here prioritize the PC version (starting from the general rules which don't even mention the Story Mode category possible on console version). Having both versions separated in different categories (and sub-categories for some occasions) make the boards a bit messy and unpleasing to view.
I think it would benefit everyone, mods, PC runners and console runners if the console version had it's own game in SRC. This is done for The Sims 2 and The Sims 3 as well, and I really think this should also be done for this game. If the console version gets it's own game page, I'd also be interested in helping out with making the boards and moderating them in case the mod team requires additional help.
You may use a modified console for speedruns in general as long as it doesn't create any speed benefit over unmodified systems.
The only allowed modification that creates speed benefit is replacing the original HDD of a PS3 with an SSD.
List of some of the modifications that are NOT allowed:
- using an overclocked system
- using pad shortcuts/combos not possible on an unmodded system
- altering games memory
- running PS2 games from HDD/SSD
List of some of the modifications that are allowed:
- replacing a broken/malfunctioning part in your console
- installing custom/hybrid firmware
- bypassing the region lock
- controlling the fan speed
Keep in mind that the lists above only consists of a few examples. If you are unsure whether some modification is allowed or not, feel free to reach any of the moderators.
Starting from November 1st 2023, you may use any gadget during the run that is available at the start of the episode. Gadgets may be purchased before or during the run. If you want to use gadgets unlocked during the episode, you must collect coins during the run in order to purchase them.
All allowed gadgets for each episode are presented in the image below:
Gadgets listed in a text form:
Episode 1
- Paraglider
- Elbo El Drop'o Combo
- Sleep Ammo
Episode 2
- Cane Swat Combo
- Mega Charge Attack
- Silent Obliteration
- Mega Charge Attack
- El Drop'o
- Looty Shake
- Adrenaline Burst
- Bomb Kick
- Shock Ammo
- All gadgets allowed for Episode 1
Episode 3
- Rail Sprint
- Steerable Cane Spint
- Smoke Bomb
- Steerable Fist Spin
- Clothesline
- Juggernaut Throw
- Fists of Flame
- Trigger Bomb
- Heat Seeking
- Confusion Ammo
- Auto Fire
- All gadgets allowed for Episodes 1-2
Episode 4
- Meter Recharger
- Run While Charging
- Flash Bomb
- Run While Charging
- Raging Inferno Flop
- Light as a Feather
- Dukes of Dynamite
- Multi Bomb
- Throwing Shield
- Bomb Blast v2.0
- Shrink Ammo
- Charge Shot
- All gadgets allowed for Episodes 1-3
Episode 5
- Moving Pickpocket
- Sprint While Charging
- Cane Push
- Sprint While Charging
- Clothesline a lo Macho
- Diablo Fire Slam
- Licks of Lightning
- Scorching Hover Pack
- Bomb Drop v2.0
- Homing Darts
- Stun Shot
- Triple Shot
- All gadgets allowed for Episodes 1-4
Starting from November 1st 2023, you may use any gadget during the run that is available at the start of the episode. Gadgets may be purchased before or during the run. If you want to use gadgets unlocked during the episode, you must collect coins during the run in order to purchase them.
All allowed gadgets for each episode are presented in the image below:
Allowed start gadgets listed in a text form:
Episode 1
- Smoke Bomb
- Aboriginal Ball Form
- Trigger Bomb
- Fishing Pole
- Alarm Clock
Episode 2
- Venice Disguise
- Knockout Dive
- Combat Dodge
- Push Attack Level 1
- Spin Attack Level 2
- Berserker Charge
- Adrenaline Burst
- Health Extractor
- All gadgets allowed for Episode 1
Episode 3
- Paraglider
- Rocket Boots
- Push Attack Level 2
- Jump Attack Level 1
- Juggernaut Throw
- Guttural Roar
- Hover Pack
- Insanity Strike
- All gadgets allowed for Episodes 1-2
Episode 4
- Silent Obliteration
- Shadow Power
- Spin Attack Level 3
- Jump Attack Level 2
- Fists of Flame
- Temporal Lock
- Grapple-Cam
- Size Destabilizer
- All gadgets allowed for Episodes 1-3
Episode 5
- Photographer Disguise
- Feral Pounce
- Thief Reflexes
- Shadow Power Level 2
- Push Attack Level 3
- Jump Attack Level 3
- Raging Inferno Flop
- Diablo Fire Slam
- Rage Bomb
- Reduction Bomb
- All gadgets allowed for Episodes 1-4
Episode 6
- Pirate Disguise
- Treasure Map
- All gadgets allowed for Episodes 1-5
You may use any gadget during the run that is available at the start of the episode. Gadgets may be purchased before or during the run. For 100% categories you may also use any gadget obtained from the vaults of previous episodes.
Episode 1
- Trigger Bomb
- Fists of Flame
- Smoke Bomb
Episode 2
- Trigger Bomb
- Size Destabilizer
- Fists of Flame
- Turnbuckle Launch
- Smoke Bomb
- Combat Dodge
- Knockout Dive (100% only)
Episode 3
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Knockout Dive (100% only)
- Insanity Strike (100% only)
Episode 4
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Adrenaline Burst
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Atlas Strength
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Alarm Clock
- Knockout Dive (100% only)
- Insanity Strike (100% only)
- Voltage Attack (100% only)
Episode 5
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Adrenaline Burst
- Health Extractor
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Atlas Strength
- Raging Inferno Flop
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Alarm Clock
- Paraglider
- Knockout Dive (100% only)
- Insanity Strike (100% only)
- Voltage Attack (100% only)
- Long Toss (100% only)
Episode 6
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Adrenaline Burst
- Health Extractor
- Hoverpack
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Atlas Strength
- Raging Inferno Flop
- Berserker Charge
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Alarm Clock
- Paraglider
- Silent Obliteration
- Knockout Dive (100% only)
- Insanity Strike (100% only)
- Voltage Attack (100% only)
- Long Toss (100% only)
- Rage Bomb (100% only)
Episode 7
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Adrenaline Burst
- Health Extractor
- Hoverpack
- Reduction Bomb
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Atlas Strength
- Raging Inferno Flop
- Berserker Charge
- Guttural Roar
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Alarm Clock
- Paraglider
- Silent Obliteration
- Thief Reflexes
- Knockout Dive (100% only)
- Insanity Strike (100% only)
- Voltage Attack (100% only)
- Long Toss (100% only)
- Rage Bomb (100% only)
- Music Box (100% only)
Episode 8
- Trigger Bomb
- Size Destabilizer
- Snooze Bomb
- Adrenaline Burst
- Health Extractor
- Hoverpack
- Reduction Bomb
- Temporal Lock
- Fists of Flame
- Turnbuckle Launch
- Juggernaut Throw
- Atlas Strength
- Raging Inferno Flop
- Berserker Charge
- Guttural Roar
- Diablo Fire Slam
- Smoke Bomb
- Combat Dodge
- Stealth Slide
- Alarm Clock
- Paraglider
- Silent Obliteration
- Thief Reflexes
- Feral Pounce
- Knockout Dive (100% only)
- Insanity Strike (100% only)
- Voltage Attack (100% only)
- Long Toss (100% only)
- Rage Bomb (100% only)
- Music Box (100% only)
- Lightning Spin (100% only)