Hello everyone.
It's been a very good time recently for Turok, as we have made new discoveries! A new route has been established for Any% using new tech and an Autosplitter has been made by Glurmo for this route.
However, we've also made a discovery that adds a new requirement to all new submissions going forward. It has been proven that the higher your FPS is, the faster you'll move in the game.
Players could play the game on a 144hz monitor and achieve a maximum value of 63 FPS, while players stuck with a 60hz monitor could only achieve a maximum value of 62.7.
To ensure competition is fair across the board, we've decided to implement a rule stating that you have to cap the game's FPS at 62.4 for your run to be valid. If your FPS exceeds 62.4 at any given point in the run, your run will be rejected to the leaderboards. To prove this, you need to display your FPS at all times.
The number 62.4 was chosen as the FPS limit as it can easily be reached on any patch that isn't current, regardless of hardware.
You can do this through the use of the Nvidia Control Panel and Steam, or Rivatuner if you don't use Nvidia based hardware. I personally suggest using Rivatuner.
Here's how to cap your FPS:
- Boot up Rivatuner
- Press the green "Add" box and navigate to Turok's .exe and select it
- Press the blue "Setup" box and uncheck the "Display integer framerate" box
- On the right side of the main window, enter "62.4" as the Framerate limit and hit Enter
- On the right side of the main window at the bottom, enable "Show own statistics"
Ensure Rivatuner is always running when you are streaming / recording your runs. If you are using OBS, ensure the Game Capture of Turok allows for Third Party Overlays (found in Properties) to ensure the Rivatuner display is not spazzing out.
If you have any further questions on how submissions are handled, or if you want help setting anything up, feel free to join the official Turok Speedrunning Discord, we are always happy to help.
Happy speedrunning!
Hey everyone!
With the launch of the new patch, fixing a lot of stuff and opening up new opportunities for speedtech (and removing some of the old) the community has decided that all future runs must be submitted on the latest version; 1.1.4.
This is because the older version is unobtainable through legal means, and to make competition fair.
Hey guys.
We've now officially opened up a speedrunning Discord for Dandara. It's been filled with some strats, but other than that, no real activity yet. If you want to join, go ahead and use the link below!
Hi everyone,
since this link is mainly present within the Turok: Dinosaur Hunter thread on the forums, I figured it'd be ideal to put it in here as well as it is a general Turok speedrunning Discord. Feel free to join!
'Sup!
I've recently begun routing hard mode Reinhardt and I simply can't find any axes anywhere. The earliest axe I could find was either a drop from a Lizard in Foggy Lake or one of the dogs in Villa. After that, Castle Center is my best bet.
So what I do is I grab holy waters to block Bone Pillar fast fires and stuff but if I don't have level 3 axe by cog room the three Bone Pillar dudes on top of the gear will quickly annihilate me carrying nitro.
Anyone know where there might be axes elsewhere?
Yo what is up my fast running dinosaur killing friends.
So, seeing to it as the community for this game has grown quite a bit (not something overly massive, but still!) I figured we could try and organize things such as weekly races and whatnot. Now, I don't know how many on the leaderboards are actually active runners at this point but I know we're atleast more than 3, and it'd be cool to get some races going with more people than 2, ya dig?
If there's interest I'd just say fuck it and set up a Discord channel or whatever for the community and we could host some weekend races or whatnot on either version, although 1.2 would be preferred because 1.0 is stupid and only usable for getting WRs, but anything goes you know what I'm sayin'?
Whaddya say, fam? I'd even be down for Hardcore Chronoscepter%.