missing difficulty for submittions and character specific runs
I notice a big difference in loading times on PC VS PS4.
is impossible to run against PC times on a PS4, that's why I want to request a PS4 leaderboard.
in between fights on emulator it takes around 5 to 6 seconds VS 9 to 15 seconds on console on loading screens.
I want to request a separate leaderboard due to almost double the time wasted on loading screens on console.
the sega saturn leaderboard is locked to the survival speedruns, can it be added the arcade and survival separated, 2 of my runs got orphaned because they dont belong to the survival leaderboard but to the arcade leaderboard that doesn't exist anymore.
Recently I got a sega saturn and did some survival for fun and wonder if can be added to the leaderboard with their respective difficulty% (2 and 8)
I dont know if this is enough time differences to separate the JP and US version.
US version dont have transitions from stage to stage (dont know if is faster than JP as its has a transition).
The big time difference is on any% because on US you dont have to wait for all the transitions, just 1 screen, while on the JP version tou have to wait for every single transition till the boss fight.
1 more thing is on the JP version you skip stages till the boss while on the US it skips around 6 floors. I have not tested to be 100% sure, I just notice the difference on casual playthru.
So with all that info it looks to me that there is a difference enough in time on a speedrun to separate the US and JP leaderboards.
I notice that the ps1 loading times is double compared to the PS2 loading time, so there is around 25+ seconds extra of loading times on a run on ps1 vs ps2.
The only run that I could compared to is the current WR run, all the other runs on the leaderboard are not available.
been playing this game for a while and having the rules to damage at 3 (instead of the default damage at 2) takes the combos away from the game so the speedruns dont reward you for playing good, it rewards the cheese. so doing combos are not optimal and counters the nature of street fighter games. my request is to change the damage from 3 to 2 (default damage) so the game can be played as a street fighter game or have a different leaderboard for default% and any%
PS: when you finally get a dizzy on the CPU at that moment a combo wont matter because the health remaining is too low to even do a full combo. just an example of what I mean with the Damage set at 3
I was testing playing with autofire and is way different than playing by mashing. the upgrade of the missiles is slower than the normal missile weapon with autofire so is a big disadvantage for runners that they play on original arcade cabinet or for runners that want the real arcade feel. as well it makes the movement easier for precise aiming. and you can do longer session as your hand, wrist and arm dont get soar after some time. PB without autofire 5.54 PB with autofire 5.42
I wonder what are the rules for this 2 categories because there is for what I notice 2 coffe/boom box that cant be avoided. Dont know if is ok if I pick up the coffe/boom box to make the runs faster, fighting freddy seems to be just a waste of time and can make this categories a bit annoying. off course all bosses will be killed just with punches.