nah probably not because i've asked in the discord about peppino clothes on noise and it was turned down
curve manip used to be a joke name for a strat that didn't exist but now it's a pixel perfect WAR strat used in the second last room. it's really not worth learning unless you're going for the IL WR because it only saves about a second for a difficult trick at the very end of a very reset heavy run, but if you want to know how to do it i'll explain anyway:
(this likely won't make a lot of sense without a visual to add to the explanation so here's curve manip being used in a run)
after entering the room, you need to jump and shoot to slow down, then climb the wall, run, and then dive. during the dive, you need to start holding grab to enable popup for the next wallclimbs. keep running until you absolutely have to jump to avoid hitting the next wall, you need to make sure you reach 20 speed. from here, run off of the platform, and you need to shoot when you are directly above the second of the three clock pickups. during the beginning of the shot, you can not hold any directional inputs in order to keep as much of your speed as possible. however, after 8 frames you need to hold left in order to start losing speed. (for a visual cue, this is slightly before the end of the background pillar) continue holding left until the shot ends, and then you will land moving to the left in a fastwalk at 14 speed.
What are all the different easter eggs you can find? The rules say there are many throughout the game but I've only found the one in the first room. Interested in this because I'm looking into optimizations for easter eggs runs, with what I've found so far it looks like it could potentially be faster than non easter egg runs and I'd like to know if there's any timesave I'm missing out on
oh hey, since i know you do TAS things it's worth mentioning (if you hadn't already figured it out yourself), it's possible to get infinite speed as peppino now due to leftward erics now being functional
dawg a time ending in 692 milliseconds ain't even possible
there's no real reason to do that, the fastest way to beat bosses anyway is usually to not get hit, just take a look at some of the world record times
I already have the downpatch and recording/playback plugin, but is it possible to go frame by frame editing the inputs? I don't see an input menu like there is in this video, unless that's just the JSON file converted to an overlay for the video
I only found out this game exists a couple weeks ago, and I managed to find quite a few cornerboosts on my own. However, I still don't know exactly how they work. I know it has something to do with conserving the speed boost you get when landing on a corner, but does it stack? If so, could you theoretically build infinite speed or is there a speed cap? I might look into TASing this game because an announcement post said it's possible now and I don't really want to go in blind(ish)
I would have asked this in the discord, but it seems like the link has expired, it's saying the invite is invalid
this was... kind of known.
we knew it was possible to get into the ceiling with a dive bomb (and noise's tornado), but i don't think the long jumps movement was known. it looks interesting though i doubt it has any practical uses
Oh man I forgot about category extensions, i really gotta get this one back sometime
Oops I forgot about the toppin glitch mb
i lied i don't like people taking my records
you can keep this one for now the brainrot is too much
hell no i am NOT letting this slide
i honestly have no idea lol, probably the newer one