Комментарии
ItalyAmaranth8 years ago

Excessive FPS can give you some unnecessary height that makes some jumps a little bit harder, but in general especially for any% there is no "max limit" as you can just adapt to the higher item jumps. Ideal FPS cap is probably 400-450 to make the paint nozu jump in A6 much easier, so if you have a way to cap your FPS externally, set lowest graphics and cap at 450. Alternatively you could skip that nozu jump, and the second highest recommended FPS is 350-375 for paint jumps in B4, once again much much easier on such a good framerate.

The thing with FPS caps is that your FPS swings wildly depending on where you are in the world and what you are looking at - looking at the ground in A6 vs looking at the mines in Mobile Mindfield swings almost 100 FPS if not more. An FPS cap of 450 (but even really just 350) is already much more than what you're going to need for most of the run.

Try testing out recording/streaming with lowest quality settings and see how many FPS you get. As a general indicator, try starting a new game and walking to grab the first jammer (make sure you've loaded A1 already by starting another game and resetting before doing this): ideal, godly FPS never drops below 230-250 in that segment, and you can definitely run everything very well if it's around 200. If you could work with your settings to adjust for that, it would be much better than simply putting an FPS cap.

ItalyAmaranth8 years ago

With any% activity being pretty low at the moment I think it's time to bring this up.

The reason we reject paint lines from Sigils of Elohim in any category is because 'they require you to do other stuff before you start playing the game'. However, from a purely philosophical point of view this should invalidate the QR and Audio Log paint lines too. I believe that at the moment our rules are incoherent - if we are trying to reproduce the fastest way to beat the game on a just downloaded game, then we should not allow QR and Audio Log. If we are trying to reproduce the fastest way to beat the game with certain prior set ups, then we should allow Sigils of Elohim paint lines too. Maybe we can make dual categories - any% and 'New Game + any%'. From a purely philosophical standpoint I believe this should be the correct way to see the issue; all of our current runs would be reclassified as 'NG+' runs (including All Sigils) and new any% will ban QR and Audio Log paint - drastically altering the route for paint in A (we could still realistically get 5 quick paint lines - New game, solve Don't Cross the Streams, solve a puzzle that requires an unlockable item, unlock an item, go OoB - but it might reintroduce Connectors in the route because of Don't Cross the Streams being necessary). On the other hand, NG+ any% would have paint right from the moment you spawn (lines for New Game, and 4 of the 5 you get from Road to Gehenna + Sigils of Elohim; this would require people to buy Gehenna, but I think we could easily find some workarounds with QRs since paint in A1 is most likely irrelevant and there are quick QRs in many places).

Now the obvious counterarguments are (1) this would completely screw up our current times and create a bagillion new categories that nobody would probably run - although Eternalize and Transcendence aren't far from that atm - and (2) this might be a change that is unnecessary and might make the game less fun for the runners. I definitely understand these points, and it's why I want to create this discussion.

Should we be philosophically coherent in what we do and don't allow? Or should we create very arbitrary restrictions to keep our categories in their current state?

ItalyAmaranth8 years ago

Correct, Kittaye. The description on darkid's site is inaccurate in a couple instances, but the pictures are completely reliable. Great resource indeed - worst paint isn't as bad if you know you have to get it beforehand (think places like C Star, where you would otherwise check ledge near spawn, top of the architecture thingy and in the best paint spot before finally crying your way to the entrance of unreachable garden to pick up the paint and bring it across the whole level).

ItalyAmaranth8 years ago

Heh, "most elaborate" is a stretch since it's paint jumps and hard parkour everywhere so there isn't much that is innovative or alternative as much as there is stupidly hard parkour (see Oubliette, but really the whole run is like this). It's like taking the difficulty of A1's tricks and adding Paint in, completely insane.

О Amaranth
Вступил
9 years ago
Онлайн
today
Времена
424
Сыгранные игры
Into The Breach
Into The Breach
Последний рекорд 2 years ago
117
Времена
Candleman
Candleman
Последний рекорд 5 years ago
78
Времена
TRI: Of Friendship and Madness
TRI: Of Friendship and Madness
Последний рекорд 3 years ago
56
Времена
The Talos Principle
The Talos Principle
Последний рекорд 2 years ago
44
Времена
Slime Rancher
Slime Rancher
Последний рекорд 5 years ago
23
Времена
Despair Dungeon: Monokuma's Test
Despair Dungeon: Monokuma's Test
Последний рекорд 3 years ago
23
Времена
Danganronpa 2: Goodbye Despair
Danganronpa 2: Goodbye Despair
Последний рекорд 4 years ago
19
Времена
Magical Miracle Girl ★ Monomi
Magical Miracle Girl ★ Monomi
Последний рекорд 3 years ago
17
Времена
Игры, за которыми следят
The Talos Principle II
The Talos Principle II
Последнее посещение 3 months ago
11
посещений
The Talos Principle
The Talos Principle
Последнее посещение 1 month ago
6,590
посещений
Quantum Conundrum
Quantum Conundrum
Последнее посещение 1 year ago
187
посещений
SUPERHOT
SUPERHOT
Последнее посещение 6 months ago
608
посещений
The Talos Principle Category Extensions
The Talos Principle Category Extensions
Последнее посещение 2 months ago
455
посещений
Quern - Undying Thoughts
Quern - Undying Thoughts
Последнее посещение 2 years ago
32
посещений
Slime Rancher
Slime Rancher
Последнее посещение 3 months ago
1,546
посещений
Pokémon Trading Card Game
Pokémon Trading Card Game
Последнее посещение 3 months ago
137
посещений
Модерируемые игры
Into The Breach
Into The Breach
Последнее действие 2 months ago
210
действия
The Talos Principle
The Talos Principle
Последнее действие 2 years ago
185
действия
Candleman
Candleman
Последнее действие 3 months ago
173
действия
Despair Dungeon: Monokuma's Test
Despair Dungeon: Monokuma's Test
Последнее действие 1 year ago
24
действия
The Talos Principle Category Extensions
The Talos Principle Category Extensions
Последнее действие 4 years ago
13
действия
The Talos Principle II
The Talos Principle II
Последнее действие 10 months ago
2
действия
The Talos Principle Custom Maps
The Talos Principle Custom Maps
Последнее действие 4 years ago
1
действие