For the undercover ILs we'll just use real time. Starting from skipping the load till the “mission complete” text is visible on screen.
Okay after chatting with another MOD that isn't really active any more I've come to a conclusion. I'll make a variable for the ILs so that the sped up runs and the normal runs are split. And it shows the normal runs by default. For the full game runs, the Easter egg would be allowed, but it has to be activated within the time of the run.
So thanks again for pointing it out, and I'll start this/next week with implementing the changes.
Thanks for looking into this. Personally, I'm still in favour of banning the Easter egg. But I'll give it some thought over the weekend. But this has given me the needed perspective.
As for the Undercover Job ILs. I'll add them to the leaderboard sometime this week or next week. Should maybe be a good addition. Adding paint job ILs would be pointless in my eyes, so I'll leave those for now.
Thanks again, And I'll get back to you on the Easter egg
Also, to answer the question about undercover job ILs. I have thought about adding those but thought maybe it oversaturates the level leaderboard a bit. I'll think about it a little bit, but I might add them later this week.
Oh, wow. Funny Easter egg but kinda a pain in this case… IMO it looks to be intentional. Normally I would be against banning intentional game design, but in this case it would just make it, so every full game run is faster with this exploit.
Question: Does this also affect the in game timer? In that case for ILs it would just be pointless.
And detecting if this Easter egg was used is pretty easy because it just doubles game speed. Which is pretty easy to catch.
So for me the solution would either be adding a variable (another one…) or just banning using this Easter egg to avoid having so many category splits.
For now, if anyone uses it in runs I'll leave it in the queue till we (I say “we” but probably I) will decide what to do with this.
(2 year later response) Just downloaded all the DLC to my Xbox. Never knew this existed. I'll add them in the future.
Here is a side by side: http://viewsync.net/watch?v=0MkFO0D8-h0&t=45.45&v=Gm-Ct6f7eeA&t=4.81&mode=solo
Sorry for just reading this question. The reason I split them is that loads on emulator are WAAAY faster than on the original console. Meaning that emulator will always be faster than the og console.
I had a lot of time on my hands first half of the year. 2nd half I was busier but still got a few games in:
bensall where is my money
maybe add platforms to this game?
so you can see if someone is using android or ios (or anything else that this version is on)
there is a PC release for the game buy no PC option on the board
For the warp setup to work you need 2 identical skylanders in the game
Then when you load the level open the stats screen on p1 put on the second skylanders and then when the game says "to many skylanders on the portal" press join on the second controller
Then it should warp you