So... after one of my hard CW runs died in RV:Harbor, I started tinkering with possible new strats and even with the OOB strat mentioned in Shadelz guide, posted on this forum. With that in mind, I tried to find other areas with wonky physics and managed to find one between the Clone's homebase and the Caves CP. If you jump and quickly use your jetpack, it's possible to reach the Caves CP without having to go through the corridor section. Since the Caves CP is easily captured by the CIS AI on Hard, this possibly could be a way to easily retake it without spending a lot of time fighting your way to the CP - tbf, it's usually better just to forget this CP if you end up losing it in runs. I tried to post this in Shadelz's post but that wasn't possible, that's why I posted here. If this is already known by the community, please ignore this post :)
Very cool, although I can't think of a speedrun situation where this would be useful. Keep digging!
Oh, that's cool! I suppose this could be useful in split screen, if you've got one player running around the harbor area capping Fortress and you lose caves, the other player might spawn here and try to re-capture/deny the droids from taking caves. Kinda a niche situation, but it's potentially usable.
Good find! Keep digging
Nice, I actually didn't know you could get to that CP from there. In the right situation, it could be a nice save and that's what you need sometimes.
Well, I have some good news. As can be seen in the video, you can make your way into the Ice Caves CP using OOB shenanigans. I just discovered (by accident, ofc) that there's, right in front of the left ice pillar seen in the video (near to the healing droid), a tiny patch of floor that goes out of bounds. That means that it's possible to capture that CP without taking any risks. Since I lost an entire afternoon just processing and uploading a run video to youtube, I'm not feeling like updating the submitted video right now, but I may do that in the future (if anyone is interested).