loading into levels should count in lrt
3 months ago
California, USA

me and "scratchy" discovered that loading zones pause the igt timer

i made a lrt timer and got a 2:46 at first i was confused than i realized loading into levels paused my lrt timer which is the timer for level times but i removed a block that resets it after level completion so it is 100% igt actuate i will make a replica of it using delta time for maximum accuracy.

Edit: There Is no easy way to make a pauseable timer that doesn't lag but i am still trying to make a LRT timer that doesn't lag

I Don't Know If A Pauseable LRT Timer Is Possible I Been Working On This For A While

I Made A Pauseable RTA Timer And So A LRT Timer Has Been Made

It Was Simple When The Game is Paused Make A New Time Stamp (Timestamp2) And At The End Make a New Timestamp (Timestamp3) Then Set The Timestamp For Full Game To 0 Minus Timestamp2 - Timestamp3

ok i was wrong its 99% Done The last Thing Needed is to make it pause at touching flag and entering stage

Just Fixed That Its Finally Done

Отредактировано пользователем автор 3 months ago
ScratchySpeedrunner нравится это
United States

i've been messing with loads when entering levels, and it actually varies by a few frames. Not sure if this is because of lag from the video or the game lagging.

Edit: It's different for each one

Отредактировано пользователем автор 3 months ago
Nauru

have you guys checked the game's code? maybe its just a frame timing/lag issue.

Отредактировано пользователем автор 3 months ago
ScratchySpeedrunner нравится это
United States

@TheIslander it could. but still, that is 13 seconds where the game is loading. also the way we have been retiming runs was garbage. my wr when I retimed it (first frame mike is in the hub, last frame is first frame when mike is touching the flag, it came out to 3:34.400. we just need to fix our lrt timing in general. this 2 second difference crap won't cut it anymore

Nauru

If you could, check the games code first. if you find anything in the code that COULD this then i will change IGT up. thanks for letting me know about this.

however if you don't find anything, its probably out of our hands.

Отредактировано пользователем автор 3 months ago
California, USA

to my memory warp cutscenes are fps based

United States

so then scratch is faster and consistent

United States

because the fps there is locked

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