Midtown skippable enemies
2 years ago
Michigan, USA

Starting once you enter the garbage facility with Blaze, you can just sprint right past the first 3 sentry bots without issue. The 2nd and 3rd bots might need to be zigzagged on because they do have time to shoot their stun weapons at you. The 4th sentry bot, the one guarding the door lever actually can't be ignored. You have to stealth past it and to the door lever, however, after the door is open, you can run right past it and every single remaining sentry without caring. Depending on how you do it, they might get one or two shots off at you, but I've done it several times now with no shots fired at me, save the 2nd and 3rd bots. The same thing is true for the sentries guarding Clementines apartment. With a little bit of zigzagging, you can just ignore every single sentry and sprint right by them with no stealth. One warning worthy encounter that i had was the last sentry bot that guards the window. I ran right through its FOV and into the apartment, but the bot was able to get one shot through the window, and nearly hit me. Food for thought.

njstray нравится это
United Kingdom

If you're quick enough, you can run past all Sentinels. The ones after the third Sentinel (one with the switch) can be dodged by walking/running with the trash cages, and the last two you can just sprint by - they'll spot you but you can just hide in the barrel and move it into the next room without dying

njstray, hitshaun, и Streetbackguy нравится это
United States

I've also noticed that at Clementine's apartment, the Sentinels sometimes react when nearby ones spot you. I've gotten a "pattern" where a Sentinel on the 2nd floor was just looking down and I could walk past easily, and the 3rd floor Sentinel by Clementine's window wasn't even there for me - it just wandered off. So there may be a strategy to consistently manipulate the Sentinels to look/move to certain places to make it even easier to get past them.

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Rule Changes

Hey all!

There have been several recent changes to the rulesets. I encourage everyone to review the rules in full, but the main changes are listed below:

IL's now end at the first checkpoint of a future chapter. Please review individual chapter rules for which checkpoints are used.

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