Описание

Patch 1.6 may be slower for New Game runs, but the increased stat points and movement speed chip values probably make it faster for this despite the Player Glitch (storyline enemy players having basically 0 HP at level 250) being patched. This was an all around decent run with the worst part being turret shenanigans at the end of Forest Edge. Sub 50 TWL is very doable, sub 1 RTA looks a bit more challenging with current strats.

Таблица лидеров
Категория
New Game+
Difficulty
Easy
Platform
PC
Время
Ранг
4th
Load Removed Time
50m 10s
Real Time Attack
1h 00m 54s
Дата
6 years ago
Платформа
PC
Детали
Игрок
Проверенный
6 years ago
Отправлено
6 years ago
Разбиения по времени
Предоставлено Splits.io
#ИмяРазделЗакончено в
1-Angry Berserker9m 42s 857ms9m 42s 857ms
2-Bazalt Joe's Revenge
Золото
1m 46s 127ms11m 28s 984ms
3-Judgment System
Золото
1m 43s 088ms13m 12s 072ms
4Remnant Wasteland
Золото
3m 53s 613ms17m 05s 685ms
5-Underground Labyrinth4m 33s 026ms21m 38s 712ms
6-Overgrown Serpent
Золото
1m 07s 625ms22m 46s 337ms
7-Lighthouse
Золото
2m 01s 574ms24m 47s 911ms
8-Subway A
Золото
2m 07s 695ms26m 55s 606ms
9-Mighty Chariot
Золото
2m 28s 243ms29m 23s 849ms
10Old South2m 48s 134ms32m 11s 983ms
11-Gatekeeper 1
Золото
1m 18s 848ms33m 30s 831ms
12-Gatekeeper 21m 38s 357ms35m 09s 188ms
13-A New Squad0m 53s 255ms36m 02s 444ms
14Flugel 1
Золото
4m 11s 496ms40m 13s 940ms
15-Subjugator
Золото
2m 00s 322ms42m 14s 262ms
16-Corpse Sniffer
Золото
3m 31s 270ms45m 45s 532ms
17-One Last Round0m 55s 915ms46m 41s 447ms
18-Manhunter
Золото
5m 21s 315ms52m 02s 762ms
19-Brionac0m 27s 847ms52m 30s 609ms
20Mother Claudia
Золото
2m 34s 565ms55m 05s 174ms
21-Kureha2m 04s 342ms57m 09s 516ms
22-Earthshaker
Золото
2m 27s 697ms59m 37s 213ms
23-GM Phase 1
Золото
0m 56s 602ms1h 00m 33s 815ms
24The Clincher
Золото
0m 21s 085ms1h 00m 54s 900ms
Статистика игры
Подписчики
97
Времена
144
Игроки
18
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New load remover, ILs and rules.

The boards have been slowly changing for a while and with the new load remover being rolled out today it seems like a good time to sum everything up in a single post, so here goes.

  • We are moving from our video based load remover to a new memory based one. More on this [here](h
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