Hello Gentlemen
I believe that with time, we can make this Indie into a cult classic. It has mechanics that are few, but very fleshed out non-linear level design, multiple strats for each level, and simplicity at its core. I look forward to running each individual level. But what I look forward to the most is being challenged, as that ensures the survivability of a speedrunning community, as Matt Turk ensured that Punch-Out would be speedran for the years ahead.
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