There has been some stuff that stands on the rules that has me a bit confused, so Id like to ask about them before starting a run.
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MickMick (Attic and Office, only for 1.0 runs) - Does this mean that 1.0 Mickmick isnt needed or is this refering to something else?
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3AM MickMick - I am guessing that Night 6 Mickmcik also counts towards this but I still wanna ask about it, just in case.
These are the ones that have me a bit confused.
ps. Is there any consitant way of getting Mickmick into the Attic? Probbably not but I thougt that I might as well ask anyways.
2.0 Removed The Original Form Of MickMick, Making It So The Taller Form Is In All Of Night 6. So The Original MickMick Is Only Needed For 1.0 Run
1.0 did not remove the original form of mickmick, still exists at 12-3am
And Night 5 Was Never Relevant For All Jumpscares Runs Since Custom Night Exists
thats what I was talking about with aperantly night 5 then not beeing relevant anymore, seeing that the way ourpleguy phrased it, it seems like he just ausmes that night 5 (where phase 1 is) doesnt get used.
but you cant get mickmick in custom night, so it is relevant, I think.
Sorry, I Wrote That At 7AM After I Woke Up In The Middle Of The Night Three Times In A Row
Its completly fine lol. The only thing is that I am still not whiser on if night 5 is important for this run or not.
so phase 1 Mickmick counts towards the run now? With that knowlage I could finally get to work.
Phase 1 MickMick Only Counts In 1.0 Runs, Since 2.0 Made It So He Just Starts In The Second Phase For The Entire Night
Phase 1 Mickmick is still active at 12-3am in 2.0, you still need to get phase 1 Mickmick jumpscares in 2.0
I updated the rules for All Jumpscares since Ourple keeps just spewing misinformation
Btw, what do the rules mean with Hourglass Intersection and Halway for 2.0?
Hourglass has two jumpscares, one if he catches you while you are in an intersection and one if he catches you while in a hallway