Опубликовано 1 year ago от

The current state of the In-Game Time system in NASB2 prevents accurate retimes of Arcade runs above Easy/Tiny But Mighty Difficulty.

This is because of two problems, the Whack-A-Bot stage that is played on Stage 9 does not display IGT since it is score-based and the Best Time showcased on the character selection screen will always be your best Easy/Tiny But Mighty run (unless first time completion regardless of difficulty or you never complete a run that is a lower Difficulty than your Best Time's Difficulty) which includes the hidden IGT of the Whack-A-Bot stage on Stage 9. If we are unable to see every submission's Best Time showcased on the character selection screen after completion, we cannot complete an accurate retime. We want all difficulties to be timed under the same method.

We will have to resort to RTA timing for all Arcade runs until further notice, we really wished to avoid this as it happened with NASB1 until that IGT system was improved upon 6 months after its release which would have been great to start this game out with the same improved IGT system. We are hopeful that if it happened before, it will happen again.

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Arcade Mode will resort to RTA until further notice.

The current state of the In-Game Time system in NASB2 prevents accurate retimes of Arcade runs above Easy/Tiny But Mighty Difficulty.

This is because of two problems, the Whack-A-Bot stage that is played on Stage 9 does not display IGT since it is score-based and the Best Time showcased on the char

1 year ago
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