Any% Only Cutscene skips: Unskipable cutscenes like the opening cutscene and "cutscenes" for unlocking poltergust upgrades or the scarescraper can be skipped by simply resetting your game when the save icon appears. For example you can reset your game right as you start your run to skip the opening cutscene. You can also skip unlocking things by resetting your game right after the save icon appears after you finish a level. So if the level is A-4 or you know you got enough money to unlock an upgrade, reset your game after see the save icon (with the greenie). A-1: You can spin the fan in the foyer early by going half way up the stairs (to the flat part) and looking up and to the left.
NG+ Only Capturing Ghosts: Sense the upgraded poltergust is already very fast at filling the charge meter, don't worry too much about getting doubles and triples with ghosts, a lot of times it is faster to get ghosts separately then waste time trying to set up a triple. Try Hard Time Save: You can start a new file, play all the way until E-Boss (don't beat E-Boss), get all the upgrades (super poltergust), and then run on the file. You will go right from E-Boss to King Boo skipping multiple loading zones and animations. A-1: You can open/flash the door to the outside in the mudroom to skip an E.Gadd call after you open/flash the door to the coatroom (you can do this because you already have the flash). A-2: Get the key in the first floor hallway using the dark light instead of the side room. A-3: Take the A-4 route through the Hallway to the Patio and then the Kitchen (you can do this because you have the dark light). C-3: You can two cycle the ancient poltergeist by doing a poltergust gauge two the first cycle (the one that does 20 hp), and then a gauge 3 second cycle (the one that does 50 hp).
All Runs Avoiding damage while sucking up ghosts: press b while sucking up ghosts to jump and avoid attacks Revealing Ghosts: Many greenies use items like shields or shovels to make it so you can't immediately stun them, but if you use your dark light on them, they will reveal themselves. However, when a greenie is moving away (looks like swimming) you cannot reveal them through darklight. You can flash them in this swimming state to get them to focus on you (unless they are a fully blind greenie like a buckethead), which you can then use the darklight to reveal them. Additionally, when a greenie is laughing (but not laughing after they hit you), you can always stun them then regardless of their item. A-3: Double the poltergeists but looking north and up, close to the north wall, and flashing as soon as you can see the left poltergeist. A-Boss: On the final phase of the fight, drop the web ball in front of the knight that lights the ball on fire. Then push the ball into the fire (if the initial slam from the knight didn't) and push it all the way to the spider to light the wall behind it. Shield skip is also possible like in B-Boss B-1: Interacting with an object skips the Luigi scare animation. You can use this in the Greenhouse to skip the scares, specifically the second scare to skip the ghosts from spawning. www.youtube.com/watch?v=lI4mGoypPr0 B-1: In the Skybridge with the crows, run immediate after skipping the cutscene to easily pass. B-3: You skip a slow animation after the E.Gadd call. www.twitch.tv/videos/242843244 B-4: In the Rumpus Room, you can leave the room early if you get the second and third ghosts together. B-5: In the Conservatory, you can skip the ghosts by waiting for the lights to come back on after finding the ghost dog and sucking up the creeper. You simply walk at the door while spamming X and you should go through. www.twitch.tv/videos/156009590 B-Boss: Stand still while the staircase boss is attacking you (getting hit doesn't matter) as the boss turns to face you and that turning animation is slow. Also you can perform shield skip on the possessor by stunning it soon after it pops out of the staircase. C-1: If you are quick in Cargo Room you can pull off the sheet and flash the bomb before E.Gadd calls you. C-2: Whenever you are sliding down a slope, suck with the poltergust to go faster (Also useful in D-2 and D-3) C-4: Walk towards the dog at the end of the mission very slowly, slower than walking speed, and flash when your flashlight's light is touching or almost touching the dog. C-5: In the crank room with the slammers and key, capture the slammers and then grab the key. After getting the key take the left path (the path you came) back. D-1: You don't have to fight the greenies in the Smokehouse. D-2: You don't have to fight the ghosts in the Smuggler's Hideout. D-3: The hider triple in the Basin is easy. Simply look up at the walls the hiders spawn at with a fully charged strobulb and release it when you can see the hiders. D-Boss: Shield skip like in B-Boss is possible here. E-1: Don't spam x to try to open the front door, it produces glitchy and slow effects. E-2: Optimal Route: Dark Age →(Portal)→ Bucket to Entrance →(Portal)→ Dark Age → Ice Age →(Portal)→ Entrance → Jungle →(P)→ Wood to Entrance →(P)→ Bucket to Jungle where you water the plant but do not rescue the toad → Ancient →(P)→ Entrance →(P)→ Wood to Ancient where you light the wood →(P) Lit wood to Entrance →(P)→ Jungle where you rescue toad →(P)→ Entrance →(P)→ Lit wood to Ice age where you rescue toad 2 → Courtyard E-4: Look ahead. If the train is south don't reveal boos south reveal them west. You can tilt your DS up to make sure the boo doesn't hit the ground in front of the train. E-5: Optimal Route (Note Portals go through Entrance): Courtyard → Nautical →(Portal)→ Space →(Portal)→ Ice Age →(P)→ Dark Age (See skip below) → Kitchen (See skip below) →(P Ice Age)→ Ancient →(P)→ Jungle → Restrooms → Kitchen → Terrace E-5: You can skip the ghosts in the Dark Age Exhibit and Kitchen by quickly traveling to Dark Age Exhibit from the Ice Age Exhibit after getting the ghosts in Ice Age, then you go right to Kitchen and that will skip those ghosts too. www.youtube.com/watch?v=DKLMDMlgvpE (Left Video) E-Boss: In the third phase of the fight if you run into the first foot stomp of the giant knight, and sometimes (probably RNG dependent) you skip the knight's sword attack if you quickly run from one foot to the other after the first foot stops on the carpet. King Boo: Face away from King Boo and quickly turn to face him and then look away again when he starts his charge attack to cancel it and get him to start the dive attack sooner. Try to get King Boo to get hit by the first falling ball and hold the vacuum to start sucking him up right away (unless you think you are in danger of getting hit while sucking him up in which case it's your call). Remember you can press b to avoid the balls and spikes while sucking up King Boo. Interrupt King Boo's attempt to do another dive attack while you are sucking him up by doing a gauge attack if you believe you will get hit by his shock wave. If you don't think you will be hit by his shock wave, let him dive so that you don't have to avoid the balls on the ground.