The Any% and 100% routes assume the game is played in DOSBox at high cycles, and take advantage of it by using Fast speed to zip around the map. Recommended cycles for these runs are approximately 140000/second (and not Max); this is high enough to allow very quick zipping, but also low enough to allow for the well zip (and in 100%, the well return zip and the witch spéed-up). Slightly lower cycles may be indicated for 100%, since the run is longer and contains three precision tricks instead of just one.
The first commands, which are "move rock" for Any% and "get clover" for 100%, can be prepared before actually starting play (and then triggered with F3); this is unnecessary in ScummVM, since the first command can be comfortably typed while navigating. Fast speed should also be selected through the menu before starting play; although actually starting the game automatically sets the speed to Normal again, Fast can now be selected slightly faster since the menu position is remembered by the game. Sound should also be turned off before starting play, to eliminate the fanfare on opening the castle doors.
Commands to type are indicated in uppercase for clarity, but need not be typed in uppercase.
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ANY% (MOVE ROCK) (sound off) (restart game, start time) [fast] 716175 F3 [] GET KNIFE 767618 GET NUT 1392634 PICK BAG [] OPEN F3 39 GO PAIL (min. 3 spaces) [normal] EXIT F3 (type "cut rope" while falling) = CUT ROPE [] DIVE (navigate SW to position, type "toss water" while navigating) 2 [fast - be ready to press the next key immediately] 72 TOSS WATER 7 GET MIRROR 27424242495 GET CLOVER [normal] (navigate west a bit; Graham needs to be roughly in line with the 2nd clover from the left. Being a little to the right of it is okay. Type "open nut" while walking. Note that you must give the walnut to the troll and the diamonds to the rat, not the other way around; this is because the desirable short word "bag" is not accepted as a synonym for "diamonds" on the troll screen but is accepted on the rat screen) 8 [fast] OPEN NUT [] GIVE F3 62 HI [repeat until heard] GET KEY [x4] 749 [normal] (set up water-walk on eastern edge of screen) 8 [fast] 2717627 GET MUSHROOM 68127172 GIVE BAG [repeat until taken] (NOTE: Because you need to hit the exact pixel for the water-walk, it's easy to overshoot and end up waterwalking on the western edge of the next screen to the east instead. This is perfectly okay, but requires a different response: 8 [fast] 481817 get mushroom 67127172 give bag) 48 OPEN DOOR 16 GET SHIELD 4383847174 EAT MUSHROOM 283939439 UNLOCK DOOR [] OPEN F3 (2 or 3 spaces) 4939 (save if you feel wimpy) 9939277171727 (hope for a lucky giant) GET CHEST (navigate back to stairs) 3381861117134314 [normal] (navigate to edge of differently colored area) 9 [fast] (reposition if needed) OPEN DOOR 834 (stop time)
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100% (GET CLOVER) (sound off) (restart game, start time) [fast] 975 F3 31 [normal] (navigate to doors, type "open door" while walking) NOTE: You can try to speed things up by using Fast to move west, and then stopping at the right moment, but this is risky [fast] OPEN DOOR 8184 [normal, east to 1st step] BOW [fast] 6161 [normal] (navigate southeast a couple steps, then west to start of bridge) 7 [fast] [result will depend on the exact pixel you were on] (if at tree north of rock: 617925 MOVE ROCK [] GET KNIFE) (if at tree with egg: 2925 MOVE ROCK [] GET KNIFE) (if at tree with egg, and 2925 doesn't take you to the rock... restart and have another go) 767618 PICK NUT [] OPEN F3 62 [82 until elf appears] TALK ELF [repeat until successful] 1838396813 GET BOWL 81818 [normal] (navigate to pebbles) 2 GET PEBBLES [fast] 92 (only if at northern bush rather than southern bush; unneeded if you are already at the southern bush) [normal] (move north enough that Graham's nose bobs between the pixel at the top of the southern bush and the pixel above that. This is a pixel-perfect move. Being slightly off to the north will cost a couple of seconds but allow repositioning later, likewise being exactly 1 pixel off to the south. Being more than 1 pixel off to the south is extremely bad) 4 [fast] (4 again if stopped by sorcerer) 8 EAT HOUSE [normal] [save] OPEN DOOR (restore and repeat if house not empty) (navigate north, type "open cabinet" while walking) OPEN CABINET [] GET CHEESE (make sure you are sufficiently far south you won't get stuck on the northern doorframe upon zipping east) 6 [save] [fast] (be ready with a very quick ENTER-Esc-[normal]) (if witch not yet in position, GET NOTE [] READ NOTE) (if no witch messages at all, restart or exit cottage and reset) (the ideal is to press Esc immediately after the second witch message. Pressing Esc after the first message may force you to wait, but some of this time can be spent productively getting and reading the note) (get in position) PUSH WITCH [fast] (zip to note (e.g. 842627) if you did not already get and read it, then 387417 to get in position to exit) 292624 GO PAIL (min. 3 spaces) [normal] EXIT F3 (type "cut rope" while falling) = CUT ROPE [] DIVE [] FILL PAIL (!!) [safe dragon: (navigate to hole) 7 [fast] TOSS WATER [] GET MIRROR] [risky dragon: (navigate west or southwest a bit, type "toss water" while navigating", then turn south) [fast] 7 (immediately after the speed change!) 2 TOSS WATER 7 GET MIRROR] 3 [normal] 64 [fast] (you can 64 without a speed change if you feel brave, but you must be very quick) 241818 GET CARROT 42718 CLIMB TREE [normal] (navigate to under the egg while typing "get egg") 8 [fast] GET EGG 33634 LOOK IN STUMP [] PICK BAG [] OPEN F3 74184927296386 GIVE BOWL [] FILL 136 GET FIDDLE 7171817972716292 (if the condor is here, smash the "jump" button and pray; if unsuccessful, repeat 82 followed by jumps) 842743 GET MUSHROOM 96127172 GIVE CHEESE 186 GET SHIELD [] GET SCEPTRE 1847174 EAT MUSHROOM 34716271275 OPEN GATE [normal] (navigate west to goat) SHOW CARROT (navigate back to the eastern part of the pen; depending on your starting position, temporary zips may or may not be faster than remaining in normal speed) (navigate so southbound Graham's westernmost pixel is roughly in line with the westernmost pixel of the rock above; there is some room for error) 2 [fast] 8284849636168 [normal] (navigate east a bit, type "hi" while moving) 8 [fast] 62 HI [] IFNKOVHGROGHPRM [] GET BEAN (min. 3 spaces) 9792342938 PLANT F3 1 CLIMB STALK 8 [normal] [save] (north until Graham's knees start brushing the air above) 9 (to middle) 8 [fast] [normal] (up until Graham's feet are just below and to the left of the largest hole, with his right foot exactly on the darker pixels; then save) 7 [fast - take advantage of skywalk glitch] 86717172716 GET SLING 49 (navigate to sleeping giant) GET CHEST (get in position for a quick zip to the east if not already in position; save if you feel uncertain) 68338186111492934314 [normal] (navigate to edge of differently colored area) 9 [fast] OPEN DOOR (reposition if needed) 7971 [normal] (navigate to in front of king) BOW (stop time)
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ScummVM
Since the ScummVM route doesn't rely on zips, general directions rather than exact inputs are indicated. Nearly all commands should be typed while navigating to the place where they'll be actually needed. A good ScummVM speedrun in King's Quest I is very difficult, since it requires both excellent RNG and three extremely precise water-walks. (This is the opposite of King's Quest II, where the ScummVM route is both relatively simple and less dependent on good RNG than Any%.) Commands to be typed for later use while navigating are indicated in parentheses.
(restart game, start time)
- northwest, west behind the castle (sound off), southwest to rock (MOVE ROCK), GET KNIFE
- north to egg tree (CLIMB TREE), GET EGG
- west to pail, avoid the wolf (GO PAIL) (min. 3 spaces), EXIT F3
- CUT ROPE, DIVE
- navigate to hole and towards the dragon (TOSS WATER), GET MIRROR
- west, out of the cave, across the lake, southwest to clover patch (GET CLOVER)
- northeast, to edge of screen, waterwalk across the river
- navigate northwest to gnome (HI), GET KEY [x4]
- southwest a bit,, waterwalk west, walk northwest to pebbles (GET PEBBLES)
- east, waterwalk north (on either screen), around the right side of the trees and west to mushroom (GET MUSHROOM)
- southeast to hole, over to rat (GIVE EGG), OPEN DOOR
- southwest, south and east to shield (GET SHIELD)
- west and over to hole (EAT MUSHROOM), through hole
- southeast (try to cross the sorcerer's screen at the bottom-right corner)
- over to door (UNLOCK DOOR), OPEN F3 (2 or 3 spaces)
- navigate through the stairs, hug the upper walls as much as possible (GET SLING); if the dwarf appears,, leave the screen and try again until he isn't there
- navigate south to sling, then northwest to giant (USE SLING), GET CHEST
- navigate back out (again, hug the upper walls)
- south and southeast a bit, over to castle doors (OPEN DOOR)
- over to King Edward (BOW), stop time