Timer running slow/stops during some actions
6 years ago
Czech Republic

Hi,

I noticed that in Denhonator's run, the timer runs pretty slow during travelling or waiting, and stops when you eat from pots, initiate a conversation and so on (I suppose the game loads there). This is all probably due to the load removal script. Seems like the pointer address is incorrect.

Finland

Hello, That is all intended behavior. Fast travel, waiting, eating from pot, loading conversation and such are all inconsistent depending on how the game is running. If there is something in particular that looks like unintended behavior, please tell me at what part of a run that happens so I can look into it. If the timer isn't working like it should be in one of my runs, I will remove it and fix the timer as quickly as possible. As waiting and fast traveling are not loadings but rather a part of the game, I had to scale the timer based on how fast the system is handling it. My aim is to scale it to usually be as close to real time as possible, but avoiding going over it. Fast traveling might require some adjustment, but as it works equally for everyone, I will not make changes until a new patch comes out and the subcategory is different.

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