Hello, I'm writing this on behalf of the moderation team of Excitebots: Trick Racing ( @esoterics, @TopStar, @Gamebuster1990 ).
On February 2, 2020, an issue was discovered with our game's in-game timer. After crashing, the slow-motion effect of the game also slows down the timer, causing it to be out of sync with real time.
I.E. Crashing makes your run appear faster than it actually is.
Today, we have discovered that this effect is even more pronounced in Excite Truck, because it takes more time to get out of slow-motion (you have to press 2 repeatedly, instead of shaking the wii remote like in Excitebots).
Link to youtube video:
As you can see, excite truck thinks the above run is 14 seconds faster than it actually is.
This bug only occurs if the runner crashes, in all other instances, the timer remains accurate.
Also another thing to note: We're not sure about Excite Truck, but in ExciteBots, sometimes crashing is faster than not crashing even when taking this into account, so we didn't ban runs with crashes.
Because of this, we frame time every run where the runner has crashed. Of course, how you choose to handle this bug is up to you.
Sincerely, The Excitebots moderation team
Hello everyone!
You may have noticed over the past few months, that there has been a change in moderation, and that the leaderboard was restructured significantly. I've neglected to officially inform followers of this game on SRC of all the changes that occurred, so this post aims to correct that.